Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fishing Shop SimulatorNewsDevblog 17 - Shop content progress!
Community

Devblog 17 - Shop content progress!

Fishing Shop Simulator · published 1 Jul 2026, 01:48 UTC

All newsPlayers around this dateRead on Steam

Hi everybody! Really great progress this month. We are back on shop content, because we got so far with fishing/biomes, the shop part of the game was falling behind - Beta players were running out of space for their fish collections and shelves, so it was a good sign to switch after the swamps biome was finished!

  • I did a community vote on the discord, and it seems like overwhelmingly people were really wanting more upgrades of current mechanics, store expansions and employee systems. There was also a decent amount of votes on making decorating do something for the game.

  • Already got the biggest task done - The second floor to the shop. This was tricky because the original shop was not meant for a floor, but I got it figured out!

  • Huge relief that we got the employee NPC working! NPC coding is really difficult for me, so it's really nice to see it working and relatively bug-free. I hope this will be a exciting mechanic to unlock

  • There's still some other goals that I need to tackle for Alpha 7, but overall things are moving really quickly. Once we finish this, we can pivot to town content next.

Shop 2nd Floor -

More Shop Expansions -

Store Employee - The Shelf Stocker!

New Freezers - Level 2 & 3

Decoration & Tipping Mechanic

Fishable relic furniture sets you can only find pulling these out of the water

  • These will be findable only by fishing, or in the future maybe also diggable (Maybe mounds of dirt you dig out)

  • As you get into later biomes, we'll make the furniture look nicer or different. These ones are currently for the start area, so they look really dank/crusty

  • This will go really well with the new decoration system. Most furniture should be found/collected instead of being bought

  • If you don't like the furniture (Or find nicer things later) I'll make it sellable in your shop

Dank Couch -

Dank Floor Lamp -

More from Fishing Shop Simulator

Other announcements

All news
Game update7 Sep 20269.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option addedHi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanic · New - Always Running option is now added to gameplay options menu! · Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slots · Bugfix - Ocean fish traps too far from player · Bugfix - Ocean Fish…In-game event6 Sep 20269.2.0 - Fishing Traps & V-Sync now addedHi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! · New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place them · Once built, you need to fill it with a bait that belongs to the biome its…Community2 Sep 2026Devblog 19 - Lots of big goals complete & progress started on the next biome!Hey guys, sorry for the late post here it's just been a busy few days for me! This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9! Here's the goals for upcoming Alpha 9 · Create the bigges…