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Fishing Shop SimulatorNewsDevblog 19 - Lots of big goals complete & progress started on the next biome!
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Devblog 19 - Lots of big goals complete & progress started on the next biome!

Fishing Shop Simulator · published 2 Sep 2026, 21:45 UTC

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Hey guys, sorry for the late post here it's just been a busy few days for me!

This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9!

Here's the goals for upcoming Alpha 9

  • Create the biggest biome for the game, the Jungle. This will be the 2nd last biome, we are getting close! (Jungle is already under construction and made good progress, I don't want to show it yet though)

  • Bait Packs - Make the bait experience more polished, exciting and add in rare bait (We already completed this! You'll see below)

  • Fishing Traps - Being able to place some traps alongside the water, place a bait and then wait for them to catch something the next day

  • New fisher stations and some QOL for giving them bait

  • More wildlife simulation

  • Improve the look of the fish fighting & parrying so that its more obvious when the fish is fighting visually

  • Handheld Fish Radar Mechanic - A possible way to locate things like bubbles, relics and other things in the biome

  • Lures - Look into playing with a new lure mechanic that can let you swap lures with different abilities? We'll have toe experiment and see

  • Wandering Fisher NPCs - Mysterious fisher NPC's will sometimes spawn in biomes you can talk with, giving random info or cryptic lore

  • Relics - Make relic mounds, so that you can come across and dig up a relic in biomes besides fishing, hopefully as another way to reward exploration

  • Lots of small QOL as well!

Huge QOL Bait Opening - Fast Open Button

Rare Bait is now working! Needs balance still

Town lvl 4 - Wealthy Manors move in

Lvl 4 Customers - The Posh class

Town lvl 3 now looks 'under construction' as people rebuild society

New Area of town opens at lvl 4 - New fish to catch!

Mekong Catfish

Ide

Goldfish

Pike

More from Fishing Shop Simulator

Other announcements

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Game update7 Sep 20269.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option addedHi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanic · New - Always Running option is now added to gameplay options menu! · Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slots · Bugfix - Ocean fish traps too far from player · Bugfix - Ocean Fish…In-game event6 Sep 20269.2.0 - Fishing Traps & V-Sync now addedHi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! · New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place them · Once built, you need to fill it with a bait that belongs to the biome its…In-game event28 Aug 20269.1.0 - Major Bait Update!Major update and huge progress towards improving the bait experience finally in the game! This is a mechanic you use often... so I'm excited I had time to try and improve this system to make it more exciting to open packs! · New - Rare Bait! You can now have a chance to pull rare bait from packs. 15% chance for 1 rare bait, 5% chance for 2 rare bait. We can update/change these odds based on pla…