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Fishing Shop SimulatorNewsDevblog Update 13 - Biome/Fishing Progress
Community

Devblog Update 13 - Biome/Fishing Progress

Fishing Shop Simulator · published 28 Feb 2026, 20:05 UTC

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Hi everyone! This has been a pretty crazy and amazing month for the game!

  • We are now officially at 12K wishlists! HUGE thank you to everybody. And thank you for the older wishlists for sticking with me - I want to take my time making sure the game is going to be solid for a 1.0 launch, especially for my first game.

  • The youtube cinematic was amazing for us this month, our discord rapidly grew which helped get it to a solid amount of people playing the beta, which really helps me with feedback and making sure we are 'finding the fun'

  • After all the new attention for the game, in the end I'll just keep doing what I was doing - Work on the darn game and show progress - I don't like promising or talking about things I haven't prototyped or have working yet

  • Time based fish is now possible, so we can have night-time or morning-time based fish. It's nice to have as a option now

  • The catching system has been overhauled, you won't notice this but it was HUGE to make progress on this for my side. It's a lot easier to add fish to areas, and putting them into a catch-rate category

  • This is going to be a beefy alpha that will take a while, there is still a lot of mechanics and ideas to help make the fishing experience more exciting and fun, as well as adding more to the biomes

  • I will make a new youtube video soon to showcase all the new stuff I've been doing the last 2 months, between all the new town progress and the biome work happening

Bait Digging

  • You'll now find little mounds of dirt near bodies of water that can give you 1-2 bait for the region

  • It seems to be doing really well and people are enjoying it! We'll keep finding ways to reward exploration and interaction with the biomes

  • Also added a message to pop up to tell you how much bait you've gained

Bubbles

  • The bubbles mechanic seems popular! It increases biterate by 3X

  • They appear and disappear in different biomes and bodies of water

  • In the future I might need to add a 'maximum amount of times hit' so that they disappear after you've hit them after so many times for balance

Fishing Rod QOL

  • I've been doing some more fine-tuning to the fishing rod experience to make it less janky

  • Lure no longer slides around on water, it stays where it lands

  • Nice little splash animations happen while your reeling, and it bobs up/down while in water

  • Made it so while a fish is biting, you can't accidentally hit cancel anymore, playtesters on the discord mentioned wanting this QOL

  • This will be a never ending battle, we'll keep chipping away at making it feel better

TONS of new fish added this month

Eel - Very rare, only catchable at night-time

Mullet - Common

Luthrainian Shad, a twist to the american shad

Poison Piranha - You don't want to catch these in parliament... not very valueable

Gold Shiner - Name is deceptive, they're quite common and cheap

Bullhead - Uncommon

Sardine - Super common for ocean

Poison Sardine - Yuck

Parliament Biome

  • Parliament is almost wrapped up! I am doing some final touches this weekend and then I will begin planning the fourth biome

  • I need a few more fish created to add a bit better balance for some of the new fishing spots here

  • This was a difficult biome to complete, it is the first time introducing the 'Xeno' creatures that the ancients were battling. This was always part of the vision and story, but I struggle with character art and took me a while to figure out their look. I'll be doing a pass to add them to the ocean biome later

Bit of a sneak peak to the other 'ancients' during the war

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Game update7 Sep 20269.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option addedHi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanic · New - Always Running option is now added to gameplay options menu! · Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slots · Bugfix - Ocean fish traps too far from player · Bugfix - Ocean Fish…In-game event6 Sep 20269.2.0 - Fishing Traps & V-Sync now addedHi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! · New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place them · Once built, you need to fill it with a bait that belongs to the biome its…Community2 Sep 2026Devblog 19 - Lots of big goals complete & progress started on the next biome!Hey guys, sorry for the late post here it's just been a busy few days for me! This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9! Here's the goals for upcoming Alpha 9 · Create the bigges…