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Fishing Shop SimulatorNewsProgress News (Fishing Mechanics, Swamp Biome, Relics)
Community

Progress News (Fishing Mechanics, Swamp Biome, Relics)

Fishing Shop Simulator · published 7 Apr 2026, 22:56 UTC

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Hey guys, just wanted to let you know while you might not see too many update posts lately, I've been working on the game every day and working on content!A lot of the content I'm working on is post-demo so that's why you might not see the demo or update news lately. Things are going really well though, just giving you a bit of a preview:

  • This is the biggest change to the fishing experience in a long time in a attempt to make it a bit more interesting

  • I'm working closely with the beta players at the moment to first tune it and make sure its not crazy hardcore (Right now its way too intense, this is a cozy fishing game in the end)

  • Fish will now fight back, if you reel while they're fighting your heat-bar rises rapidly

  • If you reel immediately after the fight - You get a parry and it does a bonus chunk of damage to the fish HP

  • I'll try to balance this to add a bit of excitement, but not too annoying or repetitive

  • I'll try to make this mechanic a toggle before patching it to the demo, for people who want a purely cozy experience still

  • I'll keep you posted when this is ready to launch for you to try it out

  • I also plan on introducing a 'Giga Catch' for fishing, but focusing on improving the core fishing a bit first

Huge thank you again for all the interest in the game and keeping you guys in the loop about the progress. I'm just deep in development and not posting too much, but things are moving forward!

A bit of a sneak peak of the new fishing mechanics (I'm a terrible UI artist, this is placeholder art until I can figure it out better) -

The 4th biome (The Swamps) is really coming together now. Its still very WIP but its really coming to life this week!

This guy is based on a real-life fish based in the UK swamps, I really like us getting fish that aren't from north America. The world has so many cool fish, I want to explore it!

Also first attempt at you being able to fish our relics, the first thing is finding a hat you can equip on dog, or sell (Obviously want to have lots of relics which can include furniture, lore, etc but starting off simple first)

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Game update7 Sep 20269.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option addedHi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanic · New - Always Running option is now added to gameplay options menu! · Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slots · Bugfix - Ocean fish traps too far from player · Bugfix - Ocean Fish…In-game event6 Sep 20269.2.0 - Fishing Traps & V-Sync now addedHi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! · New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place them · Once built, you need to fill it with a bait that belongs to the biome its…Community2 Sep 2026Devblog 19 - Lots of big goals complete & progress started on the next biome!Hey guys, sorry for the late post here it's just been a busy few days for me! This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9! Here's the goals for upcoming Alpha 9 · Create the bigges…