Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fishing Shop SimulatorNews6.5.2 - New records system, QOL and bug fixing
In-game event

6.5.2 - New records system, QOL and bug fixing

Fishing Shop Simulator · published 4 Mar 2026, 04:58 UTC

All newsPlayers around this dateRead on Steam

Hi everybody! I want to apologize to anybody who enjoys the achievements/records, this is a patch that is resetting that progress but with a better system, the original was a prototype I made when I first made the game, and it was very difficult to manage. Sorry about any folks that lost their records! This doesn't affect anything progress related.

  • New - Records System Overhaul, you can now hit TAB to open the records which will list how many fish you've caught in the biome

  • New - Pet disable option for people uncomfortable with dogs (I plan on adding more pet options later as well but just limited time/resources)

  • New - You now have the ability to hold E to do a 'Vaccume pickup' which picks up any objects that aren't on a shelf in your inventory. This can help deal with picking up fish that get stuck in a unreachable spot

  • New - Gain/Gamma/Saturation options now added to options

  • New - Invert X and Y controls now added to options

  • New - Monitor select is now available in options (Hopefully this works)

  • Change - The shop sign is longer and now supports up to 25 characters instead of 14 now!

  • Change - New games now start off with 1 pond bait, so people that don't understand the bait-pack opening can immediately try to fish first

  • Bug Fix - Fish Scale - If placing a fish and quickly placing another fish during the animation, you could accidently get two fish on the scale at once

  • Bug Fix - in rare incidents Fish become unselectable anymore - I've put in a script to check for any fish that aren't in your inventory or on a table to make them grabbable again - It does this on a game loading so if you ever encounter the issue, save and reload and hope this helps!

  • Bug Fix - Grouper Fish - Would play the splash sound every time loading a game, fixed this cursed fish

  • Bug Fix - Reeling - Reeling sound would play when you left click while paused, fixed now!

  • Bug Fix - Money counter would keep ticking forever if you paused during that moment, no longer cursed inifnite sound

  • Bug Fix - Shop Light for the rounded one, had the wrong icon

  • Bug Fix - Entering too many numbers into the debt payment input would cause a crash

  • Bug Fix - Foil Poison Sardines would change back to normal after saving

The vacuumed pickup is really basic right now, but hope this helps with some QOL and grabbing fish that get stuck

More from Fishing Shop Simulator

Other announcements

All news
Game update7 Sep 20269.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option addedHi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanic · New - Always Running option is now added to gameplay options menu! · Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slots · Bugfix - Ocean fish traps too far from player · Bugfix - Ocean Fish…In-game event6 Sep 20269.2.0 - Fishing Traps & V-Sync now addedHi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! · New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place them · Once built, you need to fill it with a bait that belongs to the biome its…Community2 Sep 2026Devblog 19 - Lots of big goals complete & progress started on the next biome!Hey guys, sorry for the late post here it's just been a busy few days for me! This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9! Here's the goals for upcoming Alpha 9 · Create the bigges…