Meat Engine Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update on the demo store page Small update to the store page for the demo. You can now leave a review if you wish! I'd love to hear your thoughts and gage the general reception of the game in its current state. I will admit i probably should have done this way earlier but its here now. The next update I'm currently working on will include a few small tweaks, a gamma slider and a new movement tool to help the player fall fas… | — | |
| Community | A New Meat Engine Trailer is out now! New Trailer is finally here after a long period of procrastination. Hope you guys like it! Special thanks to Dola for providing the music! Look forward to more news and updates in the future! | — | |
| Major update | Meat Engine Demo Anniversary Year 2 Update Message to the community: My deepest thanks to everyone who has played the game! Without your feedback and playtesting the game would have never come as far as it has! Its been a long journey to finish Meat Engine, I'm hoping to get the game out this year! Work on the final level and boss and underway and will hopefully not take too long. I'm trying to keep my ear to the ground as your feedback… | — | |
| Community | The game is coming this year! The game's finish line is in sight! Important news the game is coming this year . I still have a ton of things to fix and add but i think i can get the game done this year. General state of development I still need to make the final boss and finish the final level. I also am in the middle of the detail pass on all levels. I'm refining and changing the design of existing levels to improve the co… | — | |
| Major update | Meat Engine Demo Update V0.49 and general progress Update Patch Notes: Important Update : The programmer has been kicked off the team. Sadly that does mean some features are going to take longer. The rate at which content was being implemented wasn't sustainable. Going forward I'm working on updating the older levels with various visual and gameplay improvements. Focusing on improving game feel and polishing mechanics. New content · Overhauled E1M2 ·… | — | |
| In-game event | Meat Engine Update V0.21 Patch Notes: The focus of this update is small balance changes and fixes. New stuff: · Added knockback to explosions and some attacks (Please note this is still a WIP feature and is really broken if used in movement tech) · Added new checkpoint to E1M3 and changed the location of the existing checkpoint · Added 2 new jump pads to E1M3 · Added a credits screen to the main menu Changes and fixes:… | — | |
| In-game event | Meat Engine Demo Halloween Update! Patch Notes: V0.1.9 News: E1M5 is now done, work on E1M6 has begun. E1M6 will be a boss fight level. After the completion of E1M6 only two more levels will be left, E1M7 and E1M8. Once the final boss of E1M8 is done I'm planning to do a detail pass on all existing levels, this will include small tweaks, added more secrets to levels, adding NPCS to secrets, making new props for the levels to giv… | — | |
| In-game event | Meat Engine Demo Update V0.1.8.6 Patch Notes: · Added jump animation to Enforcers · Added a platforming section to E1M4 · Added new textures for the Walker enemy · Added/Improved sound effects for Walkers, Hounds, Whip, Player, Explosions and Wardens · Improved enemy pathfinding when they haven't seen the player · Improved visibility of Walkers and Hounds · Increased Enforcer projectile damage 10 > 20 · Decreased stamina recov… | — | |
| In-game event | Stamina changes and fixes Patch Notes: · When stamina is turned off on the settings the stamina bar represents how long you can slide for. This works in a similar way to the old system but with a visual indicator · Increased stamina regen of Rifle · Added an option to disable head tilt feature · Updated player slide to no longer be infinite when stamina is turned off. · Fixed audio spacing on enemy alert sounds · Reduce… | — | |
| Game update | Stamina system go bye bye Stamina is now an option in the settings menu and is off by default. The option remains for those who wish to engage with it. | — | |
| In-game event | Demo Update V0.1.8 Patch Notes: New Stuff · Added stamina system This will affect the slide, stamina is infinite outside of combat and shooting enemies will regenerate stamina faster. This new system is still early in development and will change according to feedback provided by players or i might just removed it. ( This system has now been changed to a toggle in the settings menu and is disabled by default ) · A… | — | |
| Game update | Meat Engine Demo QOL Update 3 Patch notes: · Added inverted mouse support · Added inverted mouse wheel support · Added an inventory screen when holding TAB · Updated settings menu to have a scroll function · Fixed some UI issues | — | |
| In-game event | Meat Engine Demo Update V0.1.7.4 Patch Notes: · Added new sound effect for weapons when they run out of ammo · Added new VFX to the whip · Added a visual indicator when ammo is low · Added an extra visual indicator for interactable entities · Updated weapon switching to work more consistently · Update water material in E1M1 · Updated enemy knockback effect on death · Updated all landscape materials to have some new effects · I… | — | |
| Game update | Small hotfix V0.1.7.3 Patch Notes: · Fixed a bug with the enemies not spawning in E1M4 · Optimized some bad code · Tweaked hound AI · Fixed a bug that caused the railgun to not work when the grenade launcher ammo was 0 This is just a small patch and i have more stuff planned for the future. Work on E1M5 is now underway. | — | |
| Game update | Meat Engine Demo QOL Update 2 Patch Notes: · Added a new stats screen when the game is paused · Changed the extra life UI · Fixed a bug that caused looping sound effects to persist between scenes · Fixed the missing sound effect for the Meat Crushers · Adjusted some of the item placements in E1M2 · Fixed a hole in E1M0 | — | |
| In-game event | Meat Engine Demo Update V0.1.7.1 Patch Notes: · Tweaked some of the materials and lighting in E1M4 · Updated some text in the menus · Added some missing key binds for the new weapons · Added jumping animations for most enemies · Fixed a bug that made the E1M3 button in the menu not work as intended · Reduced duration of blood mist particles · Increased accuracy of all shotguns · probably added a ton of new bugs | — | |
| In-game event | Meat Engine Demo Update V0.1.7 Patch Notes: Important Notice Be aware that the current version of the burning city is unfinished and will be heavily changed over time, this is more of an early test than anything. Also this level will not be included in the final version of the demo. New Content: · Added map screen to hub · Added screen shake when explosions occur · Added new level E1M4 · Added 2 new weapons Railgun and Grena… | — | |
| Game update | Demo Update V0.1.6.91 Patch Notes: · Updated ammo models for pistol and shotgun · changed some of the level design in E1M0 · Fixed a UI bug in E1M3 · Fixed some particles in the Sanctum · Fixed some missing elements to the hound death models · Added some new postprocessing to the menu | — | |
| Game update | Meat Engine Demo Update V0.1.6.9 Patch Notes: · Added invincibility frames to the player · Added extra visual elements to hounds to improve visibility · Updated some textures in E1M3 · Added some extra environmental detail in E1M0 · Changed sound system over to FMOD · Fixed a bug that caused "Sticky jump" · Adjusted some particles in E1M2 · Fixed some misaligned UI | — | |
| Community | Meat Engine: Plans for the next few updates This post is going to mainly outline the next few updates and planned content. Note that not all features listed in this post will be coming in the next few updates. This serves as more of a roadmap for what's coming. A two new developers are joining the team Zelfmonco as lead programmer and DVAT as lead sound designer. Also just a heads up, these features are going to take a long time to devel… | — | |
| Major update | Meat Engine 1 Year Anniversary Update Thank you to everyone who played the demo and helped me to improve the demo over time! Its officially been 1 year since the Meat Engine demo launched on Itch. The game has come a long way since then. Its been a long ride! Patch Notes: New Content: - Added dialog system - Added the ability to kick Vertica projectiles back - Added Some plants to the menu - Added new NPC - Added Checkpoints - Adde… | — | |
| Community | New Meat Engine update coming soon A new Meat Engine update is coming this month celebrating 1 year of updates to the demo version of the game. This update will include some new content and changes to enemies and some of the levels. I've also got some bug fixes with the menus and some of the sliding interactions. A new dialog system will be added with some new NPCs you can talk to if you wish to know more about the story. Thank… | — | |
| Game update | Meat Engine Demo V0.1.6.71 Hotfix Patch Notes: - Added zoom effect on the view models - Fixed a bug with the level select in the Hub area - Fixed a but that cause the screen shake to not work - Updated death screen and effects - Changed the order of levels in the menu - Fixed a jump pad in E1M0 - Updated the center object in E1M2 - Updated the hub area | — | |
| In-game event | Meat Engine Demo Update V0.1.6.7 Patch Notes: Added a test version of the hub area of the game called "The Sanctum" Players can use this new area to select other levels if they wish. - Added some new particles to Wardens - Wardens now drop health pickups on death - Updated explosion VFX - Added some new visuals to the pause menu - Added a new health pickup - Added a small visual change to the loading screen - Updated the Super… | — | |
| Game update | Demo Update V0.1.6.6 Patch Notes: - Fix a bug with the crouch shaking the screen - Updated weapon switching - Fixed some issues with weapon switching - Added fade in effect when starting a level - Updated level design in E1M1 - Updated color palette in E1M1 - Fixed a bug that made E1M1 impossible to complete - Added rebinding for crouching - Updated Husk head hitbox - Updated the normal maps on the player hands | — | |
| In-game event | Demo Update V0.1.6.5 Preview of the next WIP level Patch notes: New Stuff - Added corpse gibbing - Added extra life UI - Added some polish to the level finish screen - Added more enemies to E1M3 - Added more item pickups to E1M3 - Added ability to unpause the game with the esc key Updates and Changes - Updated wall run models and textures - Updated some of the materials in E1M2 - Updated the level design and lighti… | — | |
| Game update | Small Patch Patch Notes: - Reduced healing on headshots with the melee - Fixed skybox seams - Fixed an issue that caused sliding to not work correctly - Adjusted the way slopes are handled to make them smoother - Added movement to the sky box in E1M2 - Reworked the way the melee heals the player - increased kick range and force - Fixed a new bug with jump pads | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.