
Thank you to everyone who played the demo and helped me to improve the demo over time! Its officially been 1 year since the Meat Engine demo launched on Itch. The game has come a long way since then. Its been a long ride!

- Added dialog system
- Added the ability to kick Vertica projectiles back
- Added Some plants to the menu
- Added new NPC
- Added Checkpoints
- Added new particles to all levels
- Added visual indicator to interactable objects

- Updated Husk sounds
- Updated Jump Pad sound
- Updated walker sounds
- Updated Warden Model and textures
- Updated lighting in E1M1
- Updated explosive barrel model and textures
- Updated level Design and lighting in E1M2
- Updated crouch and slider function
- Updated lighting in E1M3
- Updated Controls on gamepad
- Updated particles in Menu
- Updated rifle ammo model
- Updated Explosion VFX
- Updated Vertical Projectile Visual
- Updated some of the textures in the HUB
- Updated lighting in the HUB area
- Updated Level design in E1M3
- Updated Textures in E1M2
- Updated Mother Textures

- Removed an old camera system
- Removed some ambient audio in E1M2
- Increased keycard pickup range
- Reduced health pickups in E1M2
- Reduced Vertica health 300 -> 250
- Made Walker and Husk attack hit boxes to make them easier to jump over
- Kicked barrels will now explode when hitting an enemy
- Fixed a bug that caused explosions to hit twice
- Fixed a bug that caused explosions to not damage Vertica
- Fixed some buttons in the main menu not working as intended