The game is nearing completion with the primary stuff I'm working on right now is the final boss, adding secrets and general polish/balance adjustments. We are still full steam ahead for releasing this year.
In terms of the final boss its been a real uphill battle to create and has taken ages, I wanted to create a really cool final fight but that is easier said than done.
I'm defiantly going to try and ramp up marketing as we are so close to 6K Wishlist!
Once again thank you all for your support and feedback!
New Railgun model and animations
Added new arena blockers for combat arenas
Added 3 new ranks: Massacre, Speed runner(Still in the works), Secret Hunter
Added new elements and secrets to E1M6
Added secrets to E1M4
Added new NPCs to the HUB area
Added hitbox when the player is falling fast
Added sound effect when a resource pillar is destroyed
Added a new tutorial message
Added new title card
Added more ammo to E1M2
Added basic combat music system (With a place holder track in E1M0)
Updated Wretch AI
Updated Resource pillar appearance
Updated Conductor Dialog
Updated E1M4 level design
Updated Karos textures
Updated Music system for Bosses
Fixed a bug that caused the weapon wheel to not work with controller
Fixed a bug that caused the gamma slider to be set too bright by default
Fixed a bug that caused weapon switching to not work as intended
Reduced duration of blood smoke VFX
Reduced resource pillar health 150 -> 75
Reduced shotgun ammo in E1M1
Reduced fire rate of Elite hounds again
Removed P ranks