This post is going to mainly outline the next few updates and planned content. Note that not all features listed in this post will be coming in the next few updates. This serves as more of a roadmap for what's coming.
A two new developers are joining the team Zelfmonco as lead programmer and DVAT as lead sound designer.
Also just a heads up, these features are going to take a long time to develop. The sound will likely take the longest. Most of these changes are just to enhance the existing experience and further polish the game.
- An overhaul the to player movement for smoother and more consistent gameplay. Along with
some other soft overhauls to various systems within the games.
- Enemies are getting some more changes and are going to be reprogrammed to be more fair and
less buggy.
- Updates to the player save system to improve its consistency
- A new level select screen with a visual map

- Overhauling all the sounds in the game along with the ambience within levels. The focus of this is
to unify the audio quality and make sure sounds have better audio spacing
- FMOD is going to be used from now on to provide a far better audio experience in game

- Environmental story telling is being added to the existing levels to help give them more character
and story

- A new invincibility system for the player to avoid instances where the player dies to fast.