Twilight Ferry: First Rune
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.4.2: Ebin Title 🐻 Additions Added the florist house interior, props, FX volume, materials, and new interactable elements. New door SFX events (close, break, open) and extra example sounds added to dialogue. Added PlaySound and ShakeEffect Yarn commands. Added simple throne interaction marking end of demo. Added interactions inside florist house prefabs. Added new firefox run/idle animations with related prefab/a… | — | |
| In-game event | v0.4.1: Foxy Fixes 🦊 Additions · Introduced a new system to track and advance the Tytti’s “mood”, synced with Yarn dialogue for branching narrative effects. · Added a simple UI element to display currently selected Emotions. · Added a “bullseye” spotlight effect for lantern for improved scene lighting and better nighttime visibility. · The Firefox speaks now 🦊 Added a typewriter sfx set for the Firefox character C… | — | |
| Major update | v0.4.0: Lore Galore 📜 v0.4.0: Lore Galore Additions · Implemented the new battle against the Florist, charted using SongCrafter — a new scene / tool for charting battles. · New battle music! · Finalize Firefox Hide-n-Seek and Wisplight minigames · Introduced Meditation tutorial and MeditationView updates. · Added popup yarn functionality and dismissable popups for tutorials. · Added various development helper attrib… | — | |
| In-game event | v0.3.3: Vogue Dialogue 💬 Additions · Wisplight minigame expanded · Added Church model to the world. · New bridge prefab and grayboxing progress in the Midnight Scene. · Apex FX volume added to MidnightScene. · Added Twilight lightmap for improved lighting. · Additional dialogue portraits for MC and Firefox · Wisplight quest dialogue batches added. · Meditation view updates: New background, HUD layering improvements. Ch… | — | |
| In-game event | v0.3.2: Wispfire Wonders 💫 Additions · Introduced the Wisplight Minigame, complete with dialogue, prefabs, and event handling. · Added a Sadness Minigame test prefab. · New MC portraits for Tytti · Expanded Yarn/FirefoxQuest dialogue, including Marjukka’s first meeting · Brought in a ThroneCam with improved camera locking and trigger zones for the throne area. · Lightmaps and extra FX volumes for MidnightScene and throne… | — | |
| In-game event | v0.3.1: Wisps & Wonders 🔮 ✨ Additions · Runic Barriers : · Base shader, textures, cracked fissure model, stone formations, and particle effects. · Memory Gallery : · Initial implementation with prefabs, navigation, scrolling log view, placeholder memory bubbles, and quest integration. · Lantern & Wisps : · Lantern Fast Travel system with Yarn integration. · Lantern Light HUD item. · Lantern light resource system with Me… | — | |
| Game update | v0.2.11: I have Scene this before 🧐 Additions · Added new TwilightScene terrain, including an alpha version for reference. · Curiosity minigame logic implemented. · SceneContext system created for persistent and scene-local managers to handle data across transitions. · New Event system enhancements, including arguments support in ExecuteEvent. · Base event abstraction and identifier logic. · New hierarchy object marking script. ·… | — | |
| Game update | 🌊 v0.2.10: Shoreline Boogaloo 🏖️ Additions · Implemented a new Quest System , including: · `QuestManager` with progression tracking via stack-based entries · Quest log content support and indexing Changes Battle: · New system in progress · Player now gains temporary invulnerability after being hit · New transition · Courage minigame fully implementation ready Removals · Jumping was removed from input bindings Bugs Fixed: · Flo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.