Twilight Ferry: First Rune
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| v0.5.0: Steam Demo🎉major Additions · Expanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs. · Added prologue memories and Yarn content. Extra lore oooh! · New environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls. · Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍 · New audio events: T… | — | |
| v0.4.0: Lore Galore 📜major v0.4.0: Lore Galore Additions · Implemented the new battle against the Florist, charted using SongCrafter — a new scene / tool for charting battles. · New battle music! · Finalize Firefox Hide-n-Seek and Wisplight minigames · Introduced Meditation tutorial and MeditationView updates. · Added popup yarn functionality and dismissable popups for tutorials. · Added various development helper attrib… | — | |
| v0.2.11: I have Scene this before 🧐 Additions · Added new TwilightScene terrain, including an alpha version for reference. · Curiosity minigame logic implemented. · SceneContext system created for persistent and scene-local managers to handle data across transitions. · New Event system enhancements, including arguments support in ExecuteEvent. · Base event abstraction and identifier logic. · New hierarchy object marking script. ·… | — | |
| 🌊 v0.2.10: Shoreline Boogaloo 🏖️ Additions · Implemented a new Quest System , including: · `QuestManager` with progression tracking via stack-based entries · Quest log content support and indexing Changes Battle: · New system in progress · Player now gains temporary invulnerability after being hit · New transition · Courage minigame fully implementation ready Removals · Jumping was removed from input bindings Bugs Fixed: · Flo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||