v0.4.0: Lore Galore 📜

major update

Twilight Ferry: First Rune · published

v0.4.0: Lore Galore

Additions

  • Implemented the new battle against the Florist, charted using SongCrafter — a new scene / tool for charting battles.

  • New battle music!

  • Finalize Firefox Hide-n-Seek and Wisplight minigames

  • Introduced Meditation tutorial and MeditationView updates.

  • Added popup yarn functionality and dismissable popups for tutorials.

  • Added various development helper attributes and scripts

  • Added emissive runes prefabs.

  • Added Scrying Pool for the Sadness minigame

  • Implemented new events: ChangeCamera, SetVisible, and improved MoveTo.

  • NPCs and interactors now face each other upon interaction.

  • Ferry activation VFX and SFX

  • Added initial player name input for StartScene.

  • LOTS of new writing!

Changes

  • Twilight and Midnight scenes renovation and ungrayboxing: Terrain sculpting, lighting adjustments, barriers, colliders, water. All models in place.

  • Event system refactored. Argument validation and event logging improved.

  • Remote interaction improved: supports all interactable types, caching for speed.

  • Camera improvements: Y-axis locking reintroduced via a custom transposer.

  • Prefabs adjusted: deer behavior, ferry, wispfires, pier, church gate, and NPCs

  • CharacterMovement: TargetTransform refactored for safer usage.

  • Lots of tweaks in BattleManager due to SongCrafter and the new battle system.

  • Improved TwilightScene warping: smooth transitions, fog FX, control disabling, and dialogue.

  • Firefox Quest & Yarn system: Improved player name integration, renaming, purple palette color, and LOTS of writing edits.

Removals

  • Removed some old debug logs and obsolete scripts.

  • Deprecated WalkTo in favor of MoveTo.

  • Removed old BattleArea prefab and old SceneVisuals ScriptableObjects.

  • Lots of misc script and asset housekeeping

Fixes

  • Skillcheck hitboxes fixed. Ground layer labeled now correctly.

  • Fixed event triggering too often in FirefoxQuest.

  • Flee event range fixed.

  • Virtual camera freezing issues resolved in transitions.

  • Courage Skillcheck collider and ground layer issues fixed.

  • Wispfires now works correctly in both scenes.

  • Interactable outlines fixed for both sprites and 3D objects.

  • Minigames now avoid post-proc FX and volumes to prevent visual issues.