v0.5.0: Steam Demo🎉

major update

Twilight Ferry: First Rune · published

Additions

  • Expanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs.

  • Added prologue memories and Yarn content. Extra lore oooh!

  • New environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.

  • Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍

  • New audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.

  • Added updated cinematic ending and a controller which manages playback

  • Implemented a pause menu with some settings!

  • The cliffside view has now been implemented 👀

  • Integrated UGS Analytics

Changes

  • Mood & expression system: refined #no-mood handling, prevented unwanted mood progression, improved ExpressionSelection/View behavior, UI color/gradient tweaks.

  • Emotion skillchecks have an improved visual style now! Bye (most) placeholders 👋

  • Midnight & Twilight scene polish: Lots of tweaks to lighting volumes, decor, scene bounds colliders, and midnight parallax.

  • Bluebell Grove: terrain sculpting, texture updates, materials, path lighting, and barriers.

  • Full UI (scaling) rework! We have escaped the FullHD jail :D

  • Audio & VFX: looping, attenuation, layering adjustments, fire vfx improvements, scene music handling improvements

  • Bridge traversal, building interior–exterior transitions tweaks

  • Cursor is now hidden and locked

Removals

  • Deprecated/removed old test scenes and obsolete scripts.

  • Cleared unused assets and debug objects for cleaner project hierarchy.

Fixes

  • Corrected specter follower behavior which had some old Alpha logic still in place

  • Fixed some collider and bounds issues.

  • Resolved some teleport / traversal bugs.

  • Minor typo, visual, and audio bug fixes throughout.

v0.5.0: Steam Demo🎉 · Twilight Ferry: First Rune patch notes · SteamPeaks