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Twilight Ferry: First RuneNewsv0.5.1: Straight into the Feels 🥹
In-game event

v0.5.1: Straight into the Feels 🥹

Twilight Ferry: First Rune · published 19 Apr 2026, 20:06 UTC

All newsPlayers around this dateRead on Steam

Additions

  • More in-depth dialogue for Marjukka and glimpses into her backstory, with some branching.

  • Introduced dialogue utterances system with tag support for Yarn lines

  • Added visual timer to Curiosity skillchecks

  • Miscellaneous Developer tool improvements

Changes

  • Anger minigame overhaul (updated sprites, scripts, Yarn, and overall behavior tuning)

  • Mood system improvements (tracking previous emotions, UI visibility tweaks)

  • Various dialogue and Yarn improvements (branching, pacing, VA grunts tweaks, quest dialogue polish)

  • Audio updates and refinements (Twilight scene positioning, skillcheck sound logic)

  • UI and input adjustments (debug panels prioritized, expression selection input changes)

  • Scene and prefab polish (barriers, hierarchy cleanup, bootstrap tweaks)

  • Wisplight minigame behavior tuning to prevent early clustering

Removals

  • Removed unused and some deprecated methods, legacy comments, and obsolete scripts

  • Removed old Pause action input in favor of improved input handling

  • Disabled UGS analytics consent flow (temporarily)

  • Removed arrow key support for expression selection

Fixes

  • Fixed cliff barrier minigame (restored intended difficulty)

  • Fixed some null reference errors and startup console spam

  • Fixed interaction Tytti’s interaction bubble appearing during dialogue

  • Fixed name input bypass bug in start menu

  • Fixed warping exploits and looping issues in Twilight scene

  • Fixed skillcheck collider mismatches

  • Fixed missing portraits and Yarn typos

  • Added missing expression labels for Old Soul

  • Fixed specter positioning in Midnight scene

  • Improved error handling for interactables with fallback dialogue

More from Twilight Ferry: First Rune

Other announcements

All news
In-game event12 Jun 2026v0.5.2: Battle of the Bop 🧑‍🎤Additions Spellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with: · Tutorialization · HP and Favour indicators · New animations and attack effects · Includes a beat-synced battle bop animation for Tytti :D · Dynamic and extended music The codebase was also updated with: · Better music controls, · Utilities like: InputIcon.cs for handling multip…Major update21 Dec 2025v0.5.0: Steam Demo🎉Additions · Expanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs. · Added prologue memories and Yarn content. Extra lore oooh! · New environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls. · Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍 · New audio events: T…In-game event27 Nov 2025v0.4.2: Ebin Title 🐻Additions Added the florist house interior, props, FX volume, materials, and new interactable elements. New door SFX events (close, break, open) and extra example sounds added to dialogue. Added PlaySound and ShakeEffect Yarn commands. Added simple throne interaction marking end of demo. Added interactions inside florist house prefabs. Added new firefox run/idle animations with related prefab/a…