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Twilight Ferry: First RuneNewsv0.5.0: Steam Demo🎉
Major update

v0.5.0: Steam Demo🎉

Twilight Ferry: First Rune · published 21 Dec 2025, 04:22 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Expanded Florist quest content: interior/exterior interactions, new Yarn nodes, and prefabs.

  • Added prologue memories and Yarn content. Extra lore oooh!

  • New environmental assets: glowing mushroom bunch, updated interiors, birch trees, fences, mushroom huts, rivers, waterfalls.

  • Added Tiny Tytti sprites and animations for updated skillchecks! She’s adorbs 😍

  • New audio events: Tytti VA, deer sounds, ambient layers, river/waterfall SFX, wildfire, meditation and menu sounds.

  • Added updated cinematic ending and a controller which manages playback

  • Implemented a pause menu with some settings!

  • The cliffside view has now been implemented 👀

  • Integrated UGS Analytics

Changes

  • Mood & expression system: refined #no-mood handling, prevented unwanted mood progression, improved ExpressionSelection/View behavior, UI color/gradient tweaks.

  • Emotion skillchecks have an improved visual style now! Bye (most) placeholders 👋

  • Midnight & Twilight scene polish: Lots of tweaks to lighting volumes, decor, scene bounds colliders, and midnight parallax.

  • Bluebell Grove: terrain sculpting, texture updates, materials, path lighting, and barriers.

  • Full UI (scaling) rework! We have escaped the FullHD jail :D

  • Audio & VFX: looping, attenuation, layering adjustments, fire vfx improvements, scene music handling improvements

  • Bridge traversal, building interior–exterior transitions tweaks

  • Cursor is now hidden and locked

Removals

  • Deprecated/removed old test scenes and obsolete scripts.

  • Cleared unused assets and debug objects for cleaner project hierarchy.

Fixes

  • Corrected specter follower behavior which had some old Alpha logic still in place

  • Fixed some collider and bounds issues.

  • Resolved some teleport / traversal bugs.

  • Minor typo, visual, and audio bug fixes throughout.

More from Twilight Ferry: First Rune

Other announcements

All news
In-game event12 Jun 2026v0.5.2: Battle of the Bop 🧑‍🎤Additions Spellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with: · Tutorialization · HP and Favour indicators · New animations and attack effects · Includes a beat-synced battle bop animation for Tytti :D · Dynamic and extended music The codebase was also updated with: · Better music controls, · Utilities like: InputIcon.cs for handling multip…In-game event19 Apr 2026v0.5.1: Straight into the Feels 🥹Additions · More in-depth dialogue for Marjukka and glimpses into her backstory, with some branching. · Introduced dialogue utterances system with tag support for Yarn lines · Added visual timer to Curiosity skillchecks · Miscellaneous Developer tool improvements Changes · Anger minigame overhaul (updated sprites, scripts, Yarn, and overall behavior tuning) · Mood system improvements (tracking…In-game event27 Nov 2025v0.4.2: Ebin Title 🐻Additions Added the florist house interior, props, FX volume, materials, and new interactable elements. New door SFX events (close, break, open) and extra example sounds added to dialogue. Added PlaySound and ShakeEffect Yarn commands. Added simple throne interaction marking end of demo. Added interactions inside florist house prefabs. Added new firefox run/idle animations with related prefab/a…