
Implemented the new battle against the Florist, charted using SongCrafter — a new scene / tool for charting battles.
New battle music!
Finalize Firefox Hide-n-Seek and Wisplight minigames
Introduced Meditation tutorial and MeditationView updates.
Added popup yarn functionality and dismissable popups for tutorials.
Added various development helper attributes and scripts
Added emissive runes prefabs.
Added Scrying Pool for the Sadness minigame
Implemented new events: ChangeCamera, SetVisible, and improved MoveTo.
NPCs and interactors now face each other upon interaction.
Ferry activation VFX and SFX
Added initial player name input for StartScene.
LOTS of new writing!
Twilight and Midnight scenes renovation and ungrayboxing: Terrain sculpting, lighting adjustments, barriers, colliders, water. All models in place.
Event system refactored. Argument validation and event logging improved.
Remote interaction improved: supports all interactable types, caching for speed.
Camera improvements: Y-axis locking reintroduced via a custom transposer.
Prefabs adjusted: deer behavior, ferry, wispfires, pier, church gate, and NPCs
CharacterMovement: TargetTransform refactored for safer usage.
Lots of tweaks in BattleManager due to SongCrafter and the new battle system.
Improved TwilightScene warping: smooth transitions, fog FX, control disabling, and dialogue.
Firefox Quest & Yarn system: Improved player name integration, renaming, purple palette color, and LOTS of writing edits.
Removed some old debug logs and obsolete scripts.
Deprecated WalkTo in favor of MoveTo.
Removed old BattleArea prefab and old SceneVisuals ScriptableObjects.
Lots of misc script and asset housekeeping
Skillcheck hitboxes fixed. Ground layer labeled now correctly.
Fixed event triggering too often in FirefoxQuest.
Flee event range fixed.
Virtual camera freezing issues resolved in transitions.
Courage Skillcheck collider and ground layer issues fixed.
Wispfires now works correctly in both scenes.
Interactable outlines fixed for both sprites and 3D objects.
Minigames now avoid post-proc FX and volumes to prevent visual issues.