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Twilight Ferry: First RuneNewsv0.3.1: Wisps & Wonders 🔮
In-game event

v0.3.1: Wisps & Wonders 🔮

Twilight Ferry: First Rune · published 13 Sep 2025, 22:32 UTC

All newsPlayers around this dateRead on Steam

✨ Additions

  • Runic Barriers:

    • Base shader, textures, cracked fissure model, stone formations, and particle effects.

  • Memory Gallery:

    • Initial implementation with prefabs, navigation, scrolling log view, placeholder memory bubbles, and quest integration.

  • Lantern & Wisps:

    • Lantern Fast Travel system with Yarn integration.

    • Lantern Light HUD item.

    • Lantern light resource system with Meditation charge mechanics.

    • Wispfires & Wisplights mechanic.

  • Scenes & Visuals:

    • New water shader, Mylly well model, stone terrain textures, and emissive materials.

  • Other:

    • Test quests added.

💭 Changes

  • Scenes:

    • Twilight and Midnight scenes updated (skybox, shoreline, water materials, FX volumes, rearranging/moving assets).

  • Interactables:

    • Highlight effect changed to silhouette.

  • Code/Structure:

    • Housekeeping for scripts, UI prefabs, folder structures, scene hierarchies.

    • DebugManager tweaks.

  • CutsceneManager:

    • Deprecated Sequence() method.

🛠️ Fixes

  • FINALLY fixed BounceTo teleport glitch (now uses FixedUpdate tweening).

  • Fixed CutsceneManager player control issue (action map now only re-enabled if no new maps pushed to stack).

  • Wisplight fixes: orbit function refactored, unnecessary code removed.

  • Meditation logging improved (error checks for bad consumption values).

More from Twilight Ferry: First Rune

Other announcements

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