MK-ULTRA Psychic Defense
Last seen
0Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
210 Sep 2026
Last seen
0Sampled 25 minutes ago · not a live figure
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | multiplayer hotfix prelaunch patch 4 we're getting closer | — | |
| Game update | Multiplayer pre update hotfix 3 further changes to enable the upcoming versus mode | — | |
| Game update | multiplayer hotfix pre launch patch second round of patches intended to fix versus mode issue surfaced during testing | — | |
| Game update | hotfix - multiplayer testing versus small change to debug the hidden multiplayer feature in the game | — | |
| Game update | Multiplayer pre launch patch adds some utility and helper function behind the scene that will come in handy later when multiplayer launches | — | |
| Game update | v0.099 — Now on macOS MK-ULTRA Psychic Defense is now available on macOS. Apple Silicon and Intel Macs both supported | — | |
| Game update | Early Access v0.099 balance patch ## Heavy enemies are a real threat now The audit found something broken under the hood of the *difficulty* curve: every enemy has a "damage when it reaches the center" stat (Contempt hits for 15, Despair for 10...), but **none of it ever landed.** A working defense killed every heavy every time, so the only things that ever leaked were 1-damage fodder. The enemy-damage escalation you see as run… | 24438216 | |
| In-game event | Time is a flat circle (balance overhaul) ## Balance changes - **Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was silently running towers on default stats instead of their real ones). The first tower now holds the opening. - **Kills now pay Gnosis.** Every kill earns Gnosis (was: nothing). The wave-clear bonus is smaller and flatter, so income follows *defense* , not just survival. A working defense compounds; a leak… | — | |
| Game update | Crash Fix patch Hi everyone, its me zerosequels the solo dev behind this project. Im ahamed to say that a game crashing bug has been live in the game for 72 days. This crash was caused by the way the exported version of the game builds its game files, which is why I never saw it while debugging the game from inside the game engine editor. My apologies to all the players that encountered the crash, I hadn't bee… | — | |
| Game update | 🛡️ Stability & Crash Fixes Tutorial Crash Fix · Addressed a reported crash that could occur when placing a tower during the tutorial on some systems · Added defensive safeguards across the tower placement pipeline to prevent crashes caused by failed resource loading · Tower placement now gracefully handles edge cases instead of crashing — if something goes wrong, gnosis is refunded and the game continues Tutorial Quality… | — | |
| In-game event | v0.098 — Tower Identity Sprint Complete New Tower Passives Third Eye — "Glows in the Dark" The eye randomly gazes at enemies in range, marking them with a binary surveillance debuff. Marked enemies glow with a phosphorescent green static effect and take significantly more critical hits from ALL towers. If he glows in the dark, he's compromised. Ancestral Memories (Spiral) — "Genetic Channeling" The Spiral tower now actively channels… | — | |
| In-game event | Early Access Update v0.097 — Tuning Fork Tower Overhaul: Resonance Charge Early Access Update v0.097 — Tuning Fork Tower Overhaul: Resonance Charge Hello Agents, The Tuning Fork has been completely reimagined. What was once a passive aura that silently buffed every tower in range is now an active, single-target charging support tower with a full sound/vibration theme, custom shaders, synthesized audio, and a satisfying charge-and-boost gameplay loop. 🔱 Tuning Fork —… | — | |
| In-game event | Early Access Update v0.096 — Death Fungus & Emerald Tablet Tower Overhauls Hello Agents, We are excited to bring you another major update to MK Ultra Psychic Defense ! In v0.096, we have completely overhauled two key support/utility towers: the Death Fungus and the Emerald Tablet . Both towers have received stunning new custom shaders, redesigned mechanics, custom synthesised SFX/ambient drones, and live editor preview support. Here is a breakdown of everything new in… | — | |
| In-game event | ⏳ Time Cube Tower — Complete Visual & Systems Overhaul The Time Cube has been rebuilt from the ground up with a unique visual identity inspired by Gene Ray's infamous four-day theory. 🔷 New Azure Visual Language · Vortex Faces — Azure blue swirling time vortex on each face of the diamond, with 4-phase color cycling representing the "4 simultaneous days" · Blue Metallic Frame — Shining blue frame with white shimmer highlights that sparkle when the… | 23768359 | |
| In-game event | v0.094 — Mani Wheel Prayer Barrier Overhaul ✨ Visual Overhaul New Bespoke Shaders — The Mani Wheel no longer shares the generic scan-line shader with other towers. Three new shaders give it a unique Tibetan Buddhist identity: · Cinnabar Hood & Base — Vibrant red cinnabar with patina noise and warm blood-orange fresnel rim. Glows brighter when enemies are in range. · Golden Tibetan Script — Pixelated block-glyph characters scroll around t… | 23719731 | |
| In-game event | ☀ v0.093 — Annunaki Sun Dial: Solar Cannon Overhaul ⚡ Solar Cannon — 3-Phase Attack The Annunaki no longer fires a simple projectile. Its attack is now a sustained directional beam with three distinct phases: Phase 1 — Targeting Lock A thin golden targeting line snaps from the sun dial to the target. The dial rotates to face the enemy. Solar energy particles converge inward toward the dial as it charges. Phase 2 — Beam Open The targeting line ra… | — | |
| In-game event | ☥ Tower Overhaul: The Ankh Awakens Following last sprint's Pyramid overhaul, the Ankh tower has received a complete visual transformation. Sacred Water + Gold Theme The Ankh now channels sacred Nile water energy. Its body glows deep lapis blue with flowing gold energy veins, while a gold fresnel rim catches the beveled edges as it rotates. The pedestal beneath it has been transformed into dark obsidian stone with blue-gold energ… | 23687727 | |
| In-game event | Minor Update v0.091 — Pyramid Tower VFX & Audio Overhaul # Minor Update v0.091 — Pyramid Tower VFX & Audio Overhaul Agents, we have just pushed a minor update focusing on a complete visual and auditory overhaul of the **Pyramid Tower**, along with new designer options, animation tweaks, and billboard rendering fixes. ### What's New in v0.091: * **Psychic Bolt Visual Overhaul:** The Pyramid's main projectile has been redesigned into a striking, gold-o… | 23667095 | |
| In-game event | Steam Update: Version 0.09 — Enemy Systems Refactor & Animation Polish 👾 Enemy Animation Polish & Lifecycle Fixes · Full Death Animations : Previously, when an enemy's health reached zero, it would instantly disappear before its death animation could play. We've updated the enemy lifecycle to defer re-pooling: · When an enemy dies, it now immediately hides its health bar and status indicators and disables its collision areas so towers stop targeting it. · It rema… | 23591158 | |
| Game update | hotfix removes unused game files form the game build to reduce memory footprint | — | |
| Major update | Version 0.08 - Grand Unified Conspiracy Overhaul PsychoSphere Update v0.08: UI Overhauls, Art Refresh & System Alignment Greetings, Operators. We’ve just rolled out Update v0.08 ! This version is heavily focused on sweeping visual upgrades, user interface polish, and deep systems auditing to ensure all conspiracies align with their designed behavior. Here is what you can expect when you boot up the new build: 👁️ UI & Visual Overhaul · Akashi… | 23437737 | |
| Game update | Hotfix 0.07.4 Fixes psychic distortion system giving enemies random stat boosts based on player choice. | — | |
| Game update | UI Hotfix - Enemy wave tracking bar Added a new "Entity Count" wave progress indicator to the combat HUD. | — | |
| Game update | UI Polish and Enemy rebalancing This update brings a major overhaul to the late-game difficulty curve, making sure the challenge keeps up with your snowballing power. We've also completely revamped the Psychic Profiles to give each one a distinct starting loadout, fixed a major profile unlock bug, and smoothed out the very beginning of the game. | — | |
| Game update | 0.07.3 - Spacetime control Replaced the binary spacebar toggle and `speed_box.gd` widget with inline HUD speed controls (1×, 2×, 3×). Implemented hotkeys (`,` and `.`) for speed cycling. Integrated the selection with the pause logic so spacebar resumes to the active speed tier rather than defaulting to 1.0. Speed labels include active bracket indicators (`[1×]`) and scale-pop visual feedback. | — | |
| Game update | Hotfix fixes tutorial softlock | — | |
| Game update | Roguelike Systems Polish Since our recent overhaul moving away from deck-building into a full roguelike structure, this update polishes and stabilizes all the new systems that came with that transition. What changed in the overhaul: Towers are no longer cards you draw — they're permanently available as Arsenal buttons. The economy is now Gnosis-based. Mid-run rewards come from the Revelation system, where filling the P… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.