MK-ULTRA Psychic Defense
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Title | Build |
|---|---|---|
| pre multiplayer hotfix number 5 this time for sure | — | |
| multiplayer pre launch patch 5 pay no attention to the developer behind the curtain | — | |
| multiplayer hotfix prelaunch patch 4 we're getting closer | — | |
| Multiplayer pre update hotfix 3 further changes to enable the upcoming versus mode | — | |
| multiplayer hotfix pre launch patch second round of patches intended to fix versus mode issue surfaced during testing | — | |
| hotfix - multiplayer testing versus small change to debug the hidden multiplayer feature in the game | — | |
| Multiplayer pre launch patch adds some utility and helper function behind the scene that will come in handy later when multiplayer launches | — | |
| v0.099 — Now on macOS MK-ULTRA Psychic Defense is now available on macOS. Apple Silicon and Intel Macs both supported | — | |
| Early Access v0.099 balance patch ## Heavy enemies are a real threat now The audit found something broken under the hood of the *difficulty* curve: every enemy has a "damage when it reaches the center" stat (Contempt hits for 15, Despair for 10...), but **none of it ever landed.** A working defense killed every heavy every time, so the only things that ever leaked were 1-damage fodder. The enemy-damage escalation you see as run… | 24438216 | |
| Crash Fix patch Hi everyone, its me zerosequels the solo dev behind this project. Im ahamed to say that a game crashing bug has been live in the game for 72 days. This crash was caused by the way the exported version of the game builds its game files, which is why I never saw it while debugging the game from inside the game engine editor. My apologies to all the players that encountered the crash, I hadn't bee… | — | |
| 🛡️ Stability & Crash Fixes Tutorial Crash Fix · Addressed a reported crash that could occur when placing a tower during the tutorial on some systems · Added defensive safeguards across the tower placement pipeline to prevent crashes caused by failed resource loading · Tower placement now gracefully handles edge cases instead of crashing — if something goes wrong, gnosis is refunded and the game continues Tutorial Quality… | — | |
| hotfix removes unused game files form the game build to reduce memory footprint | — | |
| Version 0.08 - Grand Unified Conspiracy Overhaulmajor PsychoSphere Update v0.08: UI Overhauls, Art Refresh & System Alignment Greetings, Operators. We’ve just rolled out Update v0.08 ! This version is heavily focused on sweeping visual upgrades, user interface polish, and deep systems auditing to ensure all conspiracies align with their designed behavior. Here is what you can expect when you boot up the new build: 👁️ UI & Visual Overhaul · Akashi… | 23437737 | |
| Hotfix 0.07.4 Fixes psychic distortion system giving enemies random stat boosts based on player choice. | — | |
| UI Hotfix - Enemy wave tracking bar Added a new "Entity Count" wave progress indicator to the combat HUD. | — | |
| UI Polish and Enemy rebalancing This update brings a major overhaul to the late-game difficulty curve, making sure the challenge keeps up with your snowballing power. We've also completely revamped the Psychic Profiles to give each one a distinct starting loadout, fixed a major profile unlock bug, and smoothed out the very beginning of the game. | — | |
| 0.07.3 - Spacetime control Replaced the binary spacebar toggle and `speed_box.gd` widget with inline HUD speed controls (1×, 2×, 3×). Implemented hotkeys (`,` and `.`) for speed cycling. Integrated the selection with the pause logic so spacebar resumes to the active speed tier rather than defaulting to 1.0. Speed labels include active bracket indicators (`[1×]`) and scale-pop visual feedback. | — | |
| Hotfix fixes tutorial softlock | — | |
| Roguelike Systems Polish Since our recent overhaul moving away from deck-building into a full roguelike structure, this update polishes and stabilizes all the new systems that came with that transition. What changed in the overhaul: Towers are no longer cards you draw — they're permanently available as Arsenal buttons. The economy is now Gnosis-based. Mid-run rewards come from the Revelation system, where filling the P… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 20:32 | No patch notes · unannounced build | 25216981 | public | 3 | — |
| 27 Aug 2026 | Thu | 20:07 | No patch notes · unannounced build | 24978472 | public | 3 | — |