MK-ULTRA Psychic Defense · published · build 23667095

# Minor Update v0.091 — Pyramid Tower VFX & Audio Overhaul
Agents, we have just pushed a minor update focusing on a complete visual and auditory overhaul of the **Pyramid Tower**, along with new designer options, animation tweaks, and billboard rendering fixes.
### What's New in v0.091:
* **Psychic Bolt Visual Overhaul:** The Pyramid's main projectile has been redesigned into a striking, gold-outlined purple crystal core utilizing a custom 3-stage color gradient shader and dynamic spawn flash.
* **Full Trail & Glow System:** Added a gorgeous billboarded glow aura (halo) and soft trail wisps that follow the psychic bolt's path, complete with velocity-based stretching.
* **Dynamic Hit Spark VFX:** Landing a Psychic Bolt now triggers an expanding gold diamond-cross impact flash at the enemy's location.
* **Synthesized Fire SFX:** Replaced the default firing noise with a custom programmatically synthesized 5-layer laser fire sound effect.
* **Improved Capstone Animations:** The capstone now behaves intelligently—settling down near the top of the pyramid while rotating upright during idle states, and floating upwards to actively track and aim at targets during combat.
* **Shader & Designer Controls:** Added Inspector export parameters for brick height aspect ratio, seam thickness (horizontal and vertical), idle/target capstone height, rotation speeds, projectile size, and hit spark scaling.
* **Fixes & Optimizations:**
* Fixed the projectile's barrel roll spin axis to prevent it from flipping and facing away from the enemy.
* Fixed billboard rendering logic (for impact sparks and psychic bolt aura) to correctly face the camera in all viewing angles (particularly top-down).
* Configured impact sparks to use `depth_draw_never` render mode to prevent sorting and clipping artifacts.
Thank you for your continued support and feedback down the rabbit hole!