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MK-ULTRA Psychic DefenseEventsTime is a flat circle (balance overhaul)
In-game event

Time is a flat circle (balance overhaul)

MK-ULTRA Psychic Defense · published 28 Jul 2026, 03:09 UTC

All eventsPlayers around this dateRead on Steam

## Balance changes

- **Pyramid re-anchored.** Attack speed 0.5 → 0.75 (plus a fix that was

silently running towers on default stats instead of their real ones). The

first tower now holds the opening.

- **Kills now pay Gnosis.** Every kill earns Gnosis (was: nothing). The

wave-clear bonus is smaller and flatter, so income follows *defense*, not

just survival. A working defense compounds; a leaking one starves.

- **Lives cut 100 → 25.** Lives are now the punishment for a failed defense,

not a bottomless health pool. Leaks are felt wave-by-wave.

- **Opening normalized.** Removed the 5–11 enemy wave-1 seed lottery — no

more auto-lost openings decided before you act.

- **Enemy HP curve softened** (growth 1.15 → 1.13) so tower scaling can track

the late-game curve. The wave-6 death cliff is gone.

- **Steeper placement scaling.** Repeated same-type placement costs escalate

faster (0.6 → 0.9 per placement) — spamming one tower is now a real

decision.

## NEW: Tower Upgrades (the Gnosis sink)

Click any placed tower and the inspector popup now has an **UPGRADE** button.

Spend Gnosis to level a tower — each level adds damage, attack speed, and

range, with no cap. Cost rises per level, so there's always a worthwhile next

rung to buy. Upgraded towers sell back for 50% of everything you've invested

(placement + upgrades). This is where your banked Gnosis goes.

## Bug fixes

- **Tower inspector now shows the attack value.** The popup was reading the

wrong place and showing "(support)" for towers that very much do damage.

Attack damage and attack speed now display correctly, including live

post-upgrade values.

- Fixed towers silently running on default stats instead of their configured

TowerStats (this was the root cause of the weak opening).

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