Shattered Void
Playing now
8+1 vs. yesterday
20%of peak
All-time peak
41Aug 2024
Playing now
8+1 vs. yesterday
All-time peak
41Aug 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 0.10.1.0.0 Leaderboards, Hyperjump, and QoL Leaderboards · You are now highlighted in a separate color to easily determine your position. · Added seasons and rewards for them based on different placements. · Rewards can be seen by entering the corresponding seasonal leaderboard and clicking the "rewards" button. · A season lasts 1 month. · Added seasons: · Experience · Does not account for experience boosters and other sources of additio… | 24548964 | |
| In-game event | 0.10.0.4.0 Quest Cancellation, Storage Cap and Orders Quest Cancellation Penalty · Quest cancellation now correctly accounts for item degradation. · Broken items are no longer displayed as available in the penalty window. · A quest is no longer canceled directly with a penalty (without showing the penalty window) if the player has a repaired item to replace the broken quest item. · Added "repair cost" and "available quest items" columns. · Now, if… | 23818879 | |
| Game update | 0.10.0.3.1 Multiple visual and technical fixes Changes · Updated the black hole effect. · Hyper-jump · Fixed a visual error that showed a jump into a ship's star system when it entered the system through a portal. · Now, instead of "hyper-slip", a folding effect occurs, as when using a random warp into a system. · The volume of the jump drive jumps now depends on the distance to the player. · Temporarily removed the ability to jump sideways… | 23726396 | |
| In-game event | 0.10.0.3.0 Multiple device creation and general conveniences Changes · The external repair bay has received 2 levels of improvements. · Base productivity has been reduced from 90% to 85%. · Each level provides: +75% repair speed, -4% energy costs, and 2.5% repair productivity. · Added access to external repair of items at stations. · Destroyers now have micro-improvements. · Item creation · Now supports the use and counting of non-merging devices, which… | 23677194 | |
| Game update | 0.10.0.2.4 Added images of the Kaan and Xeno donor packages. · Ships that require blueprints for upgrades now show them in the relevant materials. · We are investigating issues with sudden disconnects/game crashes. Send your clients' details in case of any errors: Discord->Bugs External Repair Bay · Added external repair bay icon. · Repair efficiency reduced to 90%. · Now requires the same amount of energ… | 23494347 | |
| Game update | 0.10.0.2.3 Changes · Pheonic engine level 6 jump increased from 7.26 to 7.9. Currently it is not obtainable, however its owners will receive a boost proportional to the efforts once expended. · The time to exit the game when disconnecting is now random. · The FPS/ping panel can now be switched in the settings. Fixes · Fixes to the text of the description of station modules and localization. · Removed the… | 23484713 | |
| In-game event | 0.10.0.2.0 Stations, donor packets, ARD and item wear Stations · The warp module now shows the approximate time for a full charge. · The energy usage log is now sorted from highest to lowest. · Dust collectors will now turn off when the station runs out of space. · Added a description of station modules when selecting them. · At the same time, the station interface has been slightly updated. · New modules · Factory · Allows you to create items. ·… | 23311225 | |
| Community | Recovery of server We have good news and bad news. A new hosting has been found (the old one has not yet been restored), and we will soon set up everything necessary for a stable game. We will inform you of the server start with a changelog of the update. Of the lost data, the most critical for players is active refine/crafting and auction items. Please, contact us , so we can restore the items you have listed fo… | — | |
| Community | Technical issues At this moment, our only hosting provider has been unresponsive for two hours (the main and secondary sites are down, support is silent, and other server owners on this hosting provider are experiencing the same issue). We hope that everything will be resolved within the next six hours, but right now we're simultaneously transitioning to a new hosting provider, which will temporarily serve as o… | — | |
| Game update | 0.10.0.1.0 Fixes Phasing · Mobs have returned to their old device stats before phasing (due to the inability to phase and improve them). · It is no longer possible to exceed effect limits by phasing internal ship effects (for example, getting 121% evasion on a corsair). · Ship effect phases are now saved when changing ships/leaving the game. · Fixed a bug with an incorrectly functioning Steam library. · This re… | 22694571 | |
| Game update | 0.10.0.0.0 Hotfixes Fixes · Fixed the FPS limiter on phones, which resulted in the minimum possible FPS in space (10). · Due to a calculation error, Isolated Accumulators had 20 base strength instead of 30. · With phase: 40 (lvl 0) => 60 (lvl 5) => 90 (system lvl 5) changed to 60 (lvl 0) => 90 (lvl 5) => 180 (system lvl 5). · The display of "new" items or discounts in the donation shop no longer applies to items y… | 22648882 | |
| Major update | 0.10.0.0.0 Effects, Phasing, Rebalances and much more! Phase Shift Have you ever wanted to use a device's cargo but didn't need its other effects, or perhaps you needed full protection from reflection, but didn't care about the engine boost or Protoshield resistance? Now it can be done! You can become completely resistant to reflection or hide half of dropped items with one system, strengthen the engines by placing Maneuvering Engines, or just max… | 22648882 | |
| In-game event | 0.9.18.4.1 Ship's ammo fabricator. Destroyer changes New · For the first time in a long time, the Unknowns' shops were open to everyone. You'll find one of their new technologies there — the Ammunition Fabricator. · Since the Unknowns can't easily access faction planets, they need to get ammunition for their weapons somewhere. Thanks to this device, they can create some of their ammunition on the fly for combat. Has a chance to drop from any unkn… | 21543673 | |
| In-game event | 0.9.18.4.0 Destroyers. Elitarity changes Ships · A new line of ships has been added - Destroyers . They are analogous to the Siege Battleship (as a purely offensive ship), but have advantages in speed and armor. A special feature is excellent compatibility with low-tech weapons, allowing all 12 weapon slots to be occupied even with a CPU of 3700. Thanks to this feature, it synergizes perfectly with any modularity, as any effect of add… | 21447484 | |
| In-game event | 0.9.18.3.0 Elite mob visuals. Station destructions Elite mobs · Added visual display of elite status for mobs, for better danger visual clarity and easy distinction without hovering over every ship: · Damage buffed · Fire Rate buffed · Range buffed · Factional · Caan · Armor buffed · Structure buffed · Shield buffed · Intelligence buffed · Factional · Caan · Speed buffed · Factional · Caan · Elite status gain speed increased by 25%. · The distr… | 21343396 | |
| In-game event | 0.9.18.2.0 Start of the game revamp. Repair drones aura New · Added a filter to device upgrade panel for "improved" and "non-improved" items. · Added a search for systems by name. · Added a recipe for crafting rare elements from 20 organics and 1 catalyst. · If the quest can be accepted anywhere, then next to the inactive acceptance bar it will be indicated that you need to land on any planet. · Biomite and Mender can now transfer their repairs, enh… | 21282658 | |
| In-game event | 0.9.18.1.0 Elite panel. Consecutive movement Eliteness · Added an elite panel showing the current system difficulty and all the necessary information. · Now when you enter in system, 10% of killed mobs are also removed along with the elite timer. · Fixed a bug with the deduction of elite timer. · Fixed the drop of outdated last-generation ammo from elite mobs. · Mobs with a rate of fire no longer receive huge buffs to the rate of fire due… | 21113501 | |
| In-game event | 0.9.18.0.0 Elite mobs changes. Modularity. Dreadnoughts Eliteness · Eliteness in the system now increases over time and from the number of killed mobs. · The increase directly depends on the time when elite mobs start to appear, and therefore depends on the sector. · To prevent weaker players from being hindered by the sharply increasing difficulty, the increase is also tied to the number of killed mobs. · Along with the increase, more items drop fr… | 21035541 | |
| Game update | 0.9.17.1.2 Changes to spawn of elites & modularity drop Changes · Spawn of elite mobs in sector 3 now begins after 7 minutes, instead of 10. · The last player who entered the system is now used to count down the time of elite mobs. Thanks to this, you can now jump out for resupply and go back in without resetting the elite "timer". · The chance of getting a modularity drop now also depends on both the elite mob's strength and the mob's overall stren… | 20650086 | |
| Game update | 0.9.17.1.1 Crashfix Fixed crash of client when user was in group and visibility was changed. | 20635093 | |
| Game update | 0.9.17.1.0 Hotfixes Fixes · Quest tracker bugs have been fixed. · The quest giver's name is now highlighted in a different color. · Pinned quests are now shown with the corresponding icon in the quest menu for better visibility. · The target information no longer scales in size on phones as you zoom out. · The quest tracker window no longer resets its position after being completely closed. · Escort of the Enginee… | 20611068 | |
| In-game event | 0.9.17.0.0 Quest tracker And now, after three long weeks, I present to you an update with improved interaction with quests! You'll no longer need to click through each daily quest because you need to figure out what to do or memorize the necessary enemies. And, to avoid even thinking about reading the text, you can simply hover your mouse over a target, and if a star appears over it, it means you need it for one of the… | 20587943 | |
| Game update | 0.9.16.1.0 Better naming of the bots General changes · All mobs now have their own names and ranks (related to type or level) to improve the initial impressions of the game and its "atmosphere", in contrast to when almost all mobs in the game were called "Patrol", giving a feeling of facelessness. · Target selection has been optimized, and the ability to "stretch" the panel for large nicknames has been added. At the same time, aim… | 20316239 | |
| In-game event | 0.9.16.0.0 Visual changes. Modularity drop. Dreadnought fixes. Modularity and drop of it · The chances for slot sizes in modularity have been changed. If before it was pure chance, now the chances are as follows: Technological Level — % for small, medium, large: · T1 — 60, 30, 10; · T2 — 50, 35, 15; · T3 — 40, 40, 20; · T4 — 30, 40, 30; · T5 — 25, 35, 40. · If the enemy is special, then his tech. level increases by 1. · Also, the base price of a weapon now… | 20220275 | |
| Game update | 0.9.15.1.1 Changes · The minimum hull for takeoff has been reduced from 80% to 50%. · New donor packages can now be dropped from the enemies. They drop more often from diplomats and caravan traders. · The description of Living Armor and Flare has been updated. · The FPS window can now be moved. Bug fixes · Bug fixes with dreadnoughts. · Fixed a bug that allowed some quests with pre-issued items to be canc… | 19985513 | |
| Game update | 0.9.15.1.0 Fixes and changes · Dreadnought fixes · Dreadnoughts now load correctly, enter the Shipyard, and set their position when the server starts. · Taking off from a Dreadnought while it is in the Shipyard now moves the ship to the station within the Shipyard, instead of taking off into space. · Due to the discovery of an error in the calculation of regeneration from Living Armor, it has been reworke… | — | |
| In-game event | 0.9.15.0.0 Global rebalances Devices · Reactor repair cost modifier reduced from x2 to x1. · Repair platform: 120 => 160 droid repair. Also added a visual effect during operation · Generator: 25 energy/s for 5 s => 12 energy/s for 10 s. · Battery: After activation, energy consumption of the next device will be reduced. · Aglu: Now spreads to all nearby targets (within a small radius) if the target died during effect. · Par… | 19828070 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.