Shattered Void · published · build 21343396
Added visual display of elite status for mobs, for better danger visual clarity and easy distinction without hovering over every ship:
Damage buffed
Fire Rate buffed
Range buffed
Factional
Caan
Armor buffed
Structure buffed
Shield buffed
Intelligence buffed
Factional
Caan
Speed buffed
Factional
Caan
Elite status gain speed increased by 25%.
The distribution of factors influencing elite status has been changed. Previously, it was a 50% dependence on time and 50% on mob destruction. Now it is 20% on time and 80% on mobs.
Destroyed droids of elite mobs are now correctly cleared of effects, not inheriting the power of all previous elite statuses of the carrier.
Fireworks will greet you for the New Year! Find stations that were abandoned and withered long ago, as a result of which their shields failed, repair bays collapsed, and the main hull of the station was critically damaged.
Starting from the 1st, all station modules that reach the "point of no return" upon full breakdown have a chance of complete destruction. Part of the resources spent on construction will drop near the station as a separate ruined segment, which can be disassembled for scrap and a few rare resources.
When all station compartments are destroyed and nothing remains but the core, which supported its structure with other modules, the station will completely collapse and break apart into remains in space. Only its blueprint will be preserved, which will be automatically sent to the owner's storage. Everything else will be scattered nearby in the remains of the former greatness of a once autonomous and self-sufficient station.
If there was a PvP block in the system and a station was destroyed, the PvP block in it is disabled for 3 days (excluding quest systems).
In the future, resource drops will be replaced with correct ones (the materials from which the modules were created).
Discounts have been added to the donation shop. They will be available until 24.01.2026.
Discounts include most boosters, credit conversion into premium game currency, and reverse conversion (premium game currency into credits).
Added energy consumption/generation graph at the station.
Added an aura for generator drones.
Now you can transfer generated energy via drones in an area.
The area is affected by the presence of energyliths, and input efficiency is affected by insulation.
Base distribution radius — 2. Maximum — 4. The further from the base, the lower the transmission.
When receiving generation when you are affeted by parasites, only 33% will enter.
Repair Aura
Incoming aura repair from drones now partially passes through the repair block from parasites:
Irrian ships allow 50% of repair.
All others — 33%.
Aura repair has stopped working from an owner who is frozen.
Now works only in space and in the arena.
Santa's activity has been extended for a month. Now he will always be present during the 12th and 1st months of the year.
Mineral efficiency in the reactor room has been reduced by 10% due to the price difference with their counterpart.
Quest "Diplomatic visit" now provides acceleration to the ship to quickly reach neighbors.
Fixed errors with initial quests.
Shield animation delay fixed.
Santa now works correctly. Catch him before he disappears!
Some tutorial panels are no longer shown after a tutorial restart for high-level players.