Shattered Void · published · build 22648882

Have you ever wanted to use a device's cargo but didn't need its other effects, or perhaps you needed full protection from reflection, but didn't care about the engine boost or Protoshield resistance? Now it can be done! You can become completely resistant to reflection or hide half of dropped items with one system, strengthen the engines by placing Maneuvering Engines, or just max out the loot from the Extractor.
Some systems and navigations have received 2 effects instead of their previous 1. As a result, such devices can now “move” between two states of their effects, receiving different variations in the strength of both effects.
Many effects can be turned off completely in one phase! Significantly enhancing other effect that you need.
You can change the phase of the device only while on the planet (or on any space object) and without equipping the item.
The second effect must be upgraded separately.
All previously upgraded devices will have their improvements applied to the first effect out of two.
The phase is visible right inside the item description to the left of the effect for convenience, and to replace the constant check of how much power each effect has by pressing the effect itself.
Examples:
You can put 200% power on 1 effect, which will ultimately lead to 0% use of the second, essentially strengthening the effect of the system in the direction you want (for example, completely ignoring the strengthening of protoshields from Energylith);
You can fine-tune it so that the effect is now sufficient for the player’s needs in moderation (for example, activate only 20% of the effect of protection from reflection in Energylithes, because above 90% there is no point in increasing resistance).
Devices that received Phase switching and were changed due to the newfound effects:
Energylith:
Now has a protection phase from external sources of non-standard damage with reflectionresistance and a proto-shield enhancement phase with recharge from the star;
The protection phase from reflection has been weakened by 40%, due to possible improvements and shifts in device power;
Protoshield phase has been weakened by 20%, due to possible device improvements;
Can now be upgraded up to 5 times, gaining a boost at levels 2, 4 and 5.
Dark Vault:
Now have scaling of the attributes of the structure and cargo depending on the strength of the effect;
Have a phase of hiding things on death and adding a structure (to be indistinguishable from the second phase) and a phase of increasing the hold;
Lost 25% of base power due to improvements (20 => 15);
Lost part of the hull bonuses that he gave due to improvements;
Now can be improved up to 5 times, receiving +2% storage vaulting each time.
TCU:
Divided into 2 cores: the tactics core, which helps in hitting and the control core, which is responsible for coordinating drones and their protection;
The synergy for repairing drones with the Reconstructor works from the control core;
The tactical core has been weakened, due to phasing and improvements;
Can now be improved up to 6 times, receiving a boost at levels 1, 3, 4 and 6.
Maneuvering engines:
Now have modes of sudden movement (evasion and visibility) and protective protocols (engine durability and visibility);
Removed the effect speed;
The maximum upgrade level has been reduced from 10 to 7. The effect now increases at levels 2, 4 and 7 (instead of 3, 7, 10 before).
Extraction complex:
Divided into a mining subsystem and a tractor beam assistance system;
Base mining stats have been reduced from +5 to +3 (+6 at full phase).
Cyberdrive:
Got a second effect with the legacy from the reinforced structure.
Improving control remained the first phase.
Pulse reactor:
Isolation mode is supplemented with a separate compartment for cargo.
Xenosensors:
Supernatural premonition of hits is complemented by universal evasion, which allows you to evade even effects;
The device's overall power has been reduced by 20%: from 10 => 15 to 8 => 12;
Xenoruits received a second effect of xenosensors, as partial protection from their own weapons.
Isolated accumulators:
Insulation and batteries were separated into their own modes;
Baseline insulation rates reduced from 75% to 20%, due to improvements and phasing;
Baseline battery rates reduced from 150 to 100, due to phasing;
Can now be improved up to 5 times with a gain of 10% per level.
Kinedrive:
Got a second effect with the legacy from the reactive armor.
Regeneration Core:
Got a second effect with the legacy from the living armor.
All ships that had similar effects also received phase switching. You can find phase switching within the ship properties in the advanced information inside of the inventory for changing phases.
Also, the phase ability of the ship effect can be seen by a similar thing with devices (there will be a highlight to the left of the effect).
Ships that were changed due to phasing:
Science ship
Energylith effect is divided and changed in power: 3 => 2
Researcher
Energylith effect divided and changed in power: 10 => 6
M1 Transport
Dark Vault effect divided and changed in power: 5 => 3
M2 transport
Dark Vault effect divided and changed in power: 10 => 6
Battle Cruiser
Evasion: 6 => 3
Evasion effects: 0 => 3
Effect Isolation divided and changed in power:
Isolation: 20 => 12
Batteries: 20 => 40
Heavy Interceptor
Evasion: 15 => 8
Evasion effects: 0 => 8
Corsair
Evasion: 25 => 13
Evasion from effects: 0 => 13
Corsair MK1
Evasion: 35 => 18
Evasion from effects: 0 => 18
The mechanism for applying, working, storing and cleaning effects has been completely changed, which has opened up many new possibilities. If you see any errors related to effects, write a bug report!
Some effects no longer overlap in time without changing their strength. These effects now work in parallel with their other copies and can increase depending on the number.
These effects include:
Ignite
Energy generation decrease
The reduction in energy generation from a unique module for Lightning cannon is no longer extended in time.
Reduction in energy generation from a unique module: -3 => -2.
Many the sources of combustion (ignition) were weakened, but the combustion itself became much stronger overall. Due to the fact that the effects are now taken into account at the same time, you can completely cut off the enemy's armor while maintaining enough combustion sources on him.
Burn strength near the star: 5 => 3
Direct damage Phaser: 8 => 6
Phaser by area: 8 => 6
Ignition power from thermal reactions:
Smole: 8 => 2-3
Smoled engines: 8 => 3
Viscous smole: 8 => 5-7
Heavily smoled engines: 8 => 7
The client now supports displaying effects along with their multiple overlay.
Thermal power of many sources has been adjusted in the power display.
Advanced inventory information on effects has been updated to reflect the new realities of effects, and also now supports displaying the instance of each effect separately.