Shattered Void · published · build 23818879

Quest cancellation now correctly accounts for item degradation.
Broken items are no longer displayed as available in the penalty window.
A quest is no longer canceled directly with a penalty (without showing the penalty window) if the player has a repaired item to replace the broken quest item.
Added "repair cost" and "available quest items" columns.
Now, if quest items are broken, you will be prompted to repair them first before replacing them with your own.
Fixed the display of modular component shortage.
Fixed the penalty cost for losing modular weaponry.
If modular weaponry does not have the exact modules required by the quest, it will no longer be accepted as a suitable item (modules can no longer be lost this way).
Equipped items are no longer counted in the penalty display.
A restriction from a previous update has been restored.
The maximum capacity at level 0 is now 200 individual items.
Level upgrades grant +100 slots.
Only the first 2 upgrades cost credits.
This only affects items being placed into storage. If you exceed the maximum, you can continue to store previous items.
Orders now have a lifetime of 30 days from completion.
Upon the update, an expiration timer will be set for old orders (handle them now to avoid losing them within 30 days).
All station orders (refining/crafting) currently in progress must be canceled and resubmitted due to internal changes.
Orders are now correctly deleted upon the destruction of the station module where they were created, or upon station destruction.
The repair bay is once again a unique module type.
All surplus repair bays have been reversed into resources in the main station storage. Resources can only be refunded if the module was built after the introduction of complete station module degradation.
In the future, a method to increase the amount of donors and repair speed will be added.
Bots now spawn with a 50% chance on the main planet of the system upon death.
The carrier effect received an additional property reducing energy cost for firing drones that use ammo.
Added a button linking to the quest map in the top-left options menu.
Device upgrades now display the required amount of devices for an upgrade in the resource window.
Added support for stacks of non-stackable items in the window.
Pirate systems have been moved closer to the center in sector 1 due to insufficient energy for a jump.
Attempting to upgrade a ship while it's already in storage will immediately redirect you to its micro-upgrades window.
Added a description for droids regarding the reduced chance (50%) of inflicting a negative effect.