UKNON Jones & Guynelk 2
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Fixing a serious bug and adjusting DLSS -Arrangement of the DLSS to increase performance and avoid unrealistic artifacts with bloom -Fixing a bug full of quests had become impossible to do with Jones -Adjusting a bug or the image of memories from Evil Elsa’s quest was not correct | 24942594 | |
| In-game event | DLSS improvements and game optimization -Optimization of materials -Shader optimization -Arrangement of the hair of Lifer and Succubis -Added DLSS in all the game’s cinematics, but improved the quality of the game -Addition of DLSS in all the cinematics and improvement of its quality -Optimization of advertising posters -Adjusting a material bug in a cinematic with Elsa on her clothes -Optimization of particles -Optimization of water… | 24578594 | |
| In-game event | Mesh/detail arrangement and particle optimization -Optimization of particles -Arrangement of the LODs for better quality compared to the recent update -Improvement of trees and other objects in the distance for more details without too much performance loss, or even not at all | 24522058 | |
| In-game event | Details -Optimization of grass -Optimization of materials -Arrangement of herbs compared to the previous version -Arrangement of the DLSS compared to recent versions -Change in how objects in the open world disappear compared to the previous version -Improved skin effects compared to the previous version -There are more grass in the open world than before | 24393966 | |
| Major update | New activities and optimization -Huge optimization of RAM and materials -Improvement and optimization of the quality of the grass -Arrangement of certain LOD on the npc hair for better quality -Arrangement of the DLSS for better quality -Display of a loading text when the game quality is changed -Adding a new dance for the characters instead of the animation where the characters squat because they can already do it, and addin… | 24358513 | |
| In-game event | Bug fixes and optimizations -Adjusting a bug with screen switching in multiplayer when the game is paused -Optimization of the DLSS -Optimization of internal parameters such as materials or shaders -Fixed a bug that prevented players from being frozen by Guynelk in 4-player multiplayer -Color optimization in gameplay -Setting a bug where the effects when you finish crouching could activate when the game was paused -Settin… | 24306337 | |
| In-game event | Details -Optimization of textures -Improvement of the quality of a building in the city -The transition of car LODs is more direct than before -Change on the resolution of city land to optimize -Added a tutorial that suggests to the player whether or not to leave the city during the demo/introduction of the game -Optimization of materials -Changing the material when players are frozen -Adding particles… | 24278844 | |
| In-game event | Adjustments to the first boss, huge optimization and improvements -Optimization of RAM -Adjusting animation bugs when Jones crouches down -We can go back to the title screen when we finish the demo -Setting a recent bug where the button icon did not appear when certain treasures were being picked up -There is now a 5-second cooldown when Reydun uses the shockwaves too many times -The player can no longer pause during a critical move -We can now take screensho… | 24139658 | |
| In-game event | The player can crouch, improvement and optimization -Optimization of RAM and textures -Improvement of some camera shots, especially during the tutorial/demo -Increase in loading time in the city and open world -The effect of the grids in the training room moves less quickly -Adjusting a bug where the scenery could disappear behind a wall in the president’s bunker where the lights could blink -Adjustment for a bug where some sounds could not be t… | 24030929 | |
| Game update | Details -Minor bug tuning and minor optimization -Arrangement of the multiplayer UI for Guynelk, Elsa, and Saphir -Fixed a bug where Jones’s camera could be hidden in multiplay for 4 | 23630990 | |
| In-game event | Game improvement and optimization -Optimization of hair physics for Elsa and Saphir in 4-player multiplayer mode for more fps -Setting a bug where Elsa could generate energy balls with her blades when the dance is activated -Removal of collisions between body parts when the player is not in ragdoll mode to optimize gameplay and avoid strange collisions between players -Improvement of the vibration system to prevent it from vibr… | 23612249 | |
| In-game event | New attacks, optimization and game improvements There is now a 4th attack for all characters. · Added distortion effects for sword attacks and reduced trail duration. · Saphir’s attack animations have been changed when the dance option is enabled. · Characters float less while attacking. · Added a flare effect to Tempo and Ragdoll attacks. · Tempo attack particles are less visible. · Changed the light sword flare effect. · Added distortion e… | 23593440 | |
| Game update | Shadow optimization Shadow optimization | 23514308 | |
| Major update | Adding interactions and animations to the title and details screen -Optimization of hair physics in the open world and the city -Change of details about the spa with Elsa -Improvement in latency at the end of Emilie’s date -When we changed the screen format to make it very thin, we could see some characters naked, so I fixed the problem so that it wouldn’t be visible by adding flares. -The title screen is now interactive when you mouse over it -There is an ico… | 23496956 | |
| Game update | Details -Less latency in end-of-range kinematics when switching camera planes -The music on the title screen has been reduced -Optimization of mesh collider -Optimization of textures | 23462373 | |
| In-game event | Game Improvement -Fixed a bug that prevented player 2 from moving his camera when we go into multiplayer mode in the menu -Adjusting a bug where Saphir could dance when the game was paused -Optimization of textures -Removal of an option that caused slowdowns in the previous version -Arrangement of the hair of normal female NPCs -Optimization of portal collisions -Setting up a bug where the player could have tro… | 23428517 | |
| Game update | Details -Setting up a bug where you couldn’t zoom in with the camera using the mouse -Setting up a recent bug where Jones could use his multiclonage when the game was paused -Texture optimizations -Change of the reflection parameters on certain plants | 23408581 | |
| In-game event | The player can play solo or multiplayer at any time and details -Adjustment of how enemies appear or disappear -Reduction of certain light effects -The blue lasers have changed colors -The noise of the damage animation is no longer played in a loop -Adjusting a bug or when a QR code was activated in multiplayer and a player made a ragdoll attack, it could animate 2 ragdoll attacks at the same time -The player’s head no longer follows the camera when in ragd… | 23399170 | |
| In-game event | New visuals and colors (and details) -Change in contrast and base saturation -Optimization of textures -Setting a bug where the boss names weren’t displayed with Jones -Removal of a character’s panties in a date because it ran through their dress -Jones can create several clones even when he doesn’t have all his lives, when he presses the object button when no object is equipped -The cooldown of Guynelk’s wind attack has been redu… | 23380078 | |
| Game update | details -Adjusting for a problem where a Japanese building was disappearing too quickly -Optimization of textures -Collision optimization | 23276199 | |
| Game update | Changing support in multiplayer and adjusting bugs -Adjusting other bugs on the icons -Fixing a bug on the gallery in multiplayer -Player 1 can now switch from the keyboard to the controller in multiplayer at any time -Fixed a recent bug that prevented Jones from appearing in multiplayer on the first boss | 23230551 | |
| Game update | Improvement of the game and the scythe -The player no longer needs to click to choose Guynelk’s powers -The mouse cursor disappears during gameplay, except when the item selection is open -The gangsters' animation appears further ahead now to avoid seeing it in pose -Change of Jones’s forgery (the hitbox has also been moved) -The effect of the scythe has changed -The selection of Jones' objects has been spaced out, and now we don’t… | 23172899 | |
| Game update | Details -The foam at the beach is back again -Optimization of textures -Optimization of RAM -Setting a bug where night could come at the end of a cinematic near the beach and the FPS would drop | 23121925 | |
| Game update | Game optimization, open-world game loading, and details -Improvement in the loading time of the open world -Optimization of RAM -Optimization of materials -Optimization of mesh colliders -The game now saves when the menu opens and at the entrance of the open world to resolve forgotten save issues. -Optimization of textures -Elsa’s cow outfit has more polygons, same for Elsa’s thong and Saphir beach -Optimization of the distance of shadows and shadow… | 23110589 | |
| Game update | Elsa’s hair improvement and details -Improvement of the quality of Elsa’s hair (without loss of performance) -Improvement in the quality of prostitutes' hair when they are close -Optimization of materials and details | 23076979 | |
| Game update | Setting bugs in multiplayer to 4 and optimizing -Adjusting a bug where Guynelk couldn’t be hurt by Elsa’s magic in battle -Setting a bug where the characters couldn’t be harmed by Elsa’s blades in battle -Removal of the light from Guynelk’s magneto-magnet in confrontation to optimize play -Setting a bug where Jones couldn’t be hit by Guynelk or Saphir, nor by Saphir’s crown -Setting a bug where Saphir and Guynelk could injure themselves with… | 23063238 | |
| Game update | Game improvement and bug fixing -Tempo attacks can no longer be done when the game is on pause -The game can no longer be paused when time is temporarily stopped during a shock -Enemies or NPCs can no longer cross the large rocks of the future. - The distance of the decals for each quality has been reduced to optimize play. -The breast physics for Elsa is stopped when the game is on pause to avoid collision bugs -Setting a bu… | 23050487 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.