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UKNON Jones & Guynelk 2EventsThe player can play solo or multiplayer at any time and details
In-game event

The player can play solo or multiplayer at any time and details

UKNON Jones & Guynelk 2 · published 25 May 2026, 17:43 UTC · build 23399170

All eventsPlayers around this dateRead on Steam

-Adjustment of how enemies appear or disappear

-Reduction of certain light effects

-The blue lasers have changed colors

-The noise of the damage animation is no longer played in a loop

-Adjusting a bug or when a QR code was activated in multiplayer and a player made a ragdoll attack, it could animate 2 ragdoll attacks at the same time

-The player’s head no longer follows the camera when in ragdoll

-The visuals for the smoked bombs have changed and last 1 second longer.

-Improvement of certain shadows in the Gamma room

-The player can now switch to single or multiplayer at any time if they go through the character selection screen (even if the system is not perfect)

-Fixed a bug where it was possible that the camera couldn’t move with Jones at the beginning of the game

-Setting a bug or certain choices in the menu did not work if the player played in multiplayer and with 2 controllers

-Improvement of the grass in a kinematics

-Fixed a bug that did not display controller icons correctly when the player was playing in multiplayer on the XBOX controller and reading tutorials with the books of knowledge

-Optimization of particles

-Reduction of the collision of Elsa’s ball so that it can move in the Gamma room

More from UKNON Jones & Guynelk 2

Other announcements

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In-game event4 Sep 2026Game improvement and optimization-Adjusting a bug or Saphir could use certain techniques when the game was paused -Change of the material of the crystal monster to make it prettier and also for optimization -Optimization of a few textures -Adjustment of a more or less recent problem where Guynelk’s hair (not the highlights) or the main villain in the game could appear when there was fog or a light that created fog or volumetri…In-game event3 Sep 2026Game improvements, game optimization, and bug fixes-Collision optimization in the open world only -Texture optimization in the open world only -Adding a missing collision of ladders, tables, and chairs in open world homes -Opening the doors in the mill in the open world so that we can go inside -Arrangement of a material in houses in the open world -Improving the quality of the terrain from the past and the future to avoid bugs -Adjusting a bug…In-game event1 Sep 2026Minor bug fixes and improvements to gameplay and performance-Adding collisions on some chairs of a building because there weren’t any -Removal of collisions of certain flat objects in buildings to optimize play -Jones can no longer crouch or get up when the object selection menu is open because there was a button conflict on the controller (even though it doesn’t concern the keyboard) -Setting an animation bug when players squat in multiplayer mode with…