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UKNON Jones & Guynelk 2EventsDetails
In-game event

Details

UKNON Jones & Guynelk 2 · published 19 Jul 2026, 05:15 UTC · build 24278844

All eventsPlayers around this dateRead on Steam

-Optimization of textures

-Improvement of the quality of a building in the city

-The transition of car LODs is more direct than before

-Change on the resolution of city land to optimize

-Added a tutorial that suggests to the player whether or not to leave the city during the demo/introduction of the game

-Optimization of materials

-Changing the material when players are frozen

-Adding particles when the player takes damage

-Some open world herbs are better aligned with the ground

-The herbs and the texture of the land of the future have changed

-Optimization, and arrangement of herbs and increase in the quality of land to avoid certain land bugs

-In the president’s bunker, we could see the sky above us at one point. It is now covered.

More from UKNON Jones & Guynelk 2

Other announcements

All events
In-game event4 Sep 2026Game improvement and optimization-Adjusting a bug or Saphir could use certain techniques when the game was paused -Change of the material of the crystal monster to make it prettier and also for optimization -Optimization of a few textures -Adjustment of a more or less recent problem where Guynelk’s hair (not the highlights) or the main villain in the game could appear when there was fog or a light that created fog or volumetri…In-game event3 Sep 2026Game improvements, game optimization, and bug fixes-Collision optimization in the open world only -Texture optimization in the open world only -Adding a missing collision of ladders, tables, and chairs in open world homes -Opening the doors in the mill in the open world so that we can go inside -Arrangement of a material in houses in the open world -Improving the quality of the terrain from the past and the future to avoid bugs -Adjusting a bug…In-game event1 Sep 2026Minor bug fixes and improvements to gameplay and performance-Adding collisions on some chairs of a building because there weren’t any -Removal of collisions of certain flat objects in buildings to optimize play -Jones can no longer crouch or get up when the object selection menu is open because there was a button conflict on the controller (even though it doesn’t concern the keyboard) -Setting an animation bug when players squat in multiplayer mode with…