
-Adjusting a bug with screen switching in multiplayer when the game is paused
-Optimization of the DLSS
-Optimization of internal parameters such as materials or shaders
-Fixed a bug that prevented players from being frozen by Guynelk in 4-player multiplayer
-Color optimization in gameplay
-Setting a bug where the effects when you finish crouching could activate when the game was paused
-Setting a multiplayer bug to 4 where players could hide the interface or take screenshots
-Cooldown reduction when characters take on Guynelk’s ice attacks in multiplayer