Rocket Engineer
Playing now
2+2 vs. yesterday
67%of peak
All-time peak
35 Sep 2026
Playing now
2+2 vs. yesterday
All-time peak
35 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | EA1.0.1 - Added a binding to increase timewarp speed - Added a binding to decrease timewarp speed - Added a binding to reset timewarp speed - Added a binding to activate parts in a stage - Added the ability to timewarp while controlling a landed rocket - Added the ability to click on a stage button to activate the linked part - Fixed a typo in the tooltip appearing when trying to hire a worker - Fixed… | — | |
| News | Rocket Engineer is Now Available in Early Access! Rocket Engineer is now landing in Early Access! After four years of development, I'm incredibly excited to finally release Rocket Engineer on Steam. Build and launch your own rockets, explore the planetary system, establish off-world infrastructure, extract resources, and work your way toward increasingly capable spacecraft. To celebrate the launch, Rocket Engineer is 20% off for the first two… | — | |
| Community | Launching August 28th! What to Expect on Day One Hi everyone! I hope you are all doing well. Today, I want to set some expectations and share what you can expect on launch day. As previously announced, the game will launch into Early Access on August 28th at 1:00 PM EDT for $9.99 USD , with a 20% launch discount ($7.99 USD) for the first two weeks. What to Expect in the First Release · Explore the System: 3 landable bodies (2 featuring extrac… | — | |
| Announcement | The Beginning of a Journey After 4 years of solo development, I am incredibly excited to announce that Rocket Engineer is launching in Early Access on August 28th for $9.99 USD! What to expect on Day 1: The initial release gives you the core space simulation experience. You will have 3 distinct celestial bodies to land on, each featuring unique resources to extract and process. You'll be able to build out your colonies w… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | [PLAYTEST] b1.4.3 s6 Fixed tank rescaler not resetting properly | — |
| Game update | [PLAYTEST] b1.4.2 s6 Fixed issues with quick menu · Fixed issues with docking ports | — |
| Game update | [PLAYTEST] b1.4.1 s6 Added ability to right click on a rocket part to set as rocket reference for FligtUI · Added ability to launch from main scene · Added ability to exit to menu without saving · Added ability to press escape to close windows · Added indicator for lit up engines · Added auto cut of chutes · Fixed farms and miners not looking to correct quantity for adding resources · Fixed invalid save name checki… | — |
| Game update | [PLAYTEST] b1.3.23 s6 First patch for the playtest is here! Added analytics tracking Fixed duplicate resolutions in main menu Changed time for tooltip to show up Changed formatting of volume for buildings Changed balancing of hydrogen engines Changed cost of storage buildings | — |
| Community | Rocket Engineer Playtest Opened! Stability proven to be reliable despite minor issues. We will start accepting people into the playtest starting today. Join our discord server to help us fix these bugs! | — |
| Community | Rocket Engineer: Approaching the Landing Burn Hey everyone! I hope you are all doing well! Rocket Engineer development had a bit of a hiatus these recent months, but we are back, closer than ever. Over the last few weeks, we have been focusing on quality of life improvements and fixing bugs. The goal was to make the learning curve much lower than how it was currently. To achieve that, we added a lot of automations and removed build timers… | — |
| Community | A Fresh Look! This week we are finally updating the whole Steam page to fully represent the new visual identity of Rocket Engineer! Along with that, a new trailer! | — |
| Community | Feature Focus: Who said Colonies? Last week, we talked about the first pillar of Rocket Engineer– its physics, which is the driving force behind the rockets. This week, we will talk about colonies, the second pillar of Rocket Engineer. Colonies are the first thing you’ll interact with, as your launch site itself is one. When you start, you will have to place your command center, which will act as the core of your colony and def… | — |
| Community | Feature Focus: Physics Systems In most video games, physics is core. It’s what dictates the movement of the player and its surroundings as well as how objects interact with each other. For most types of games, the game engine’s built-in physics system is good enough for them. However, if you need create a large-scale game where the player is able to make time move many orders of magnitude faster than usual, you’ll need a muc… | — |
| Community | March 2025 Progress Update Was Rocket Engineer gone? Where were the developers? Where are we? Here we are! Yes, Rocket Engineer is back on track and more than alive! After a significant 9-month-long period without any progress updates, we are thrilled to announce that Rocket Engineer is back! In reality, Rocket Engineer had stopped development for only 5 months. Several factors could have easily killed the game, but than… | — |
| Community | July 2024 Progress Update Hi! We hope everyone is having a great summer. It’s time for a small update on how things are progressing for Rocket Engineer. First things first, there were some changes of plans. Some feature that were planned to be added over the course of early access will be implemented at the early access release. It does result in a slightly longer delay than initially planned (see the previous developme… | — |
| Community | May 2024 Progress Update Hi everyone! I hope you are all doing well, I have a few announcement to make. First things first, I had to take a hard decision but I believe I took the right choice. The game will not release this summer and is therefore delayed. I currently have no date but I will give one as soon as I am able to provide it. The reason for this delay are not linked to technical issues but about polishing. I… | — |
| Community | April 2024 Progress Update Hi! Before we start talking about what progress has been made during the past month, I wanted to let you know that a public demo will be available in June! With that being said, let’s start! Over the past month the game received its last major additions in term of physics model which is now stable and accurate. Also, a new version was published early in March. I received a lot of feedback which… | — |
| Community | March 2024 Progress Update Hi everyone! I hope you’re all doing well as spring begins. Let’s dive right into what was done during February! Early during the month I posted a first trailer for Rocket Engineer (see on the Steam page). The reception was truly incredible and I was not ready for such positive comments and definitely converted into more motivation to continue the development despite the various challenges enco… | — |
| Community | February 2024 Progress Update Hi! During January a lot of progress was made. The game looks completely different from what it was previously. Here’s a small comparison: Current Previous So let’s start by what I started doing in January! Graphics The idea behind choosing this art style was to contrast with the gameplay. A complex gameplay with a simplistic graphic style. This art style will also allow to focus much more on t… | — |