Responding
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
56Apr 2026
Playing now
0−1 vs. yesterday
All-time peak
56Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Visionary Studios partnered with REGIMENT! Do you love charity? We do. We are excited to announce that we have partnered with US-based charity organisation REGIMENT , which is the United States of Americas largest military gaming charity. You can find their post below: They have several programs through which they do their amazing work ( ) and we have joined their Games4Vets program. We are looking forward to the future of our partnersh… | — | |
| Game update | Early Access 0.852.3 This patch focuses on improving vehicle AI navigation reliability, traffic stability, and fixing several edge cases that could lead to crashes or inconsistent behavior. Vehicle AI & Traffic · Improved advanced vehicle pathfinding to be more consistent and properly avoid traffic where applicable. · Fixed multiple issues in the traffic emergency response processor , ensuring entity tracking and l… | 22818110 | |
| Game update | Responding Patch – Early Access 0.852.2 This small patch focuses on improving vehicle AI behavior, stability, and overall gameplay consistency, along with a set of fixes and visual improvements. The main focus has been a rework of the vehicle AI avoidance framework. While it’s already performing better, the system is still very much a work in progress. Vehicle AI & Traffic (Major Changes) · Overhauled AI vehicle follow logic , improv… | 22743928 | |
| Community | Responding Pricing Feedback Hey everyone! Responding has received a lot of feedback, both good and bad, which we have been addressing with patches. One thing we have not yet replied to is the pricing feedback. I know we have been quiet about the pricing feedback, but there was a lot to check and discuss. Apologies for the delay! We have decided to lower the base price of Responding to $24.99 for the foreseeable future. In… | — | |
| In-game event | Early Access Update 0.852 is now live This update brings major improvements to vehicle AI, camera behavior, and overall stability, alongside a wide range of fixes and refinements. Vehicle AI & Traffic (Major Improvements) · Overhauled advanced vehicle obstacle avoidance into full C++ implementation for better control and performance. Vehicles now properly consider Mass entities across all LOD states. · Developed a new method for ve… | 22673366 | |
| Community | Post-Launch Feedback & Plans Hey everyone! It has been a crazy 2 days since our launch into EA, and with a lot more eyes on the project we also got a lot of feedback! We don't like beating around the bush, and it's certainly no secret that we're sitting at a 27% positive rating on Steam right now, so we'll address that first. Responding has always been a passion project and proceeded despite of a lack of external funding,… | — | |
| Game update | Early Access Update 0.851 is now live First of all, thank you to everyone who has jumped in since launch, and especially to those who took the time to report bugs, share feedback, and post suggestions. The last 24 hours alone have brought in a huge amount of valuable input, and we have been reading everything carefully. This update is the first of many rapid updates focused on stability, smoother gameplay, and improving the experie… | 22603027 | |
| Steam news | Responding Is Now Officially Available on Steam – Early Access Launch Today marks one of the biggest moments in the history of this project. Responding is now officially available on Steam in Early Access. After years of development, testing, rebuilding systems, and constant feedback from the community, we have finally reached the point where players from all over the world can enter the game through Steam. What started as a passion project has grown into somethi… | — | |
| Community | Early Access Trailer Premieres Tomorrow Two days ago we began rolling out Steam Exclusive Early Access to Collector and Ultimate Edition supporters. Today we’re happy to confirm that Standard and Deluxe Edition supporters have now also received their Steam keys. This means that everyone who supported the project now officially has access to the Steam version of Responding. After years of development, seeing players finally entering t… | — | |
| Community | Developer Introduction | The Vision Behind Responding A new developer introduction video for Responding is now live. This video shares the vision behind the project, the inspiration that started it, and a closer look at some of the core systems that drive the experience, from dynamic AI behavior to vehicle handling and moment-to-moment gameplay. Responding has been in development for several years, with a strong focus on building flexible systems… | — | |
| Community | Development Update | Release Window Adjustment A couple days ago, we’ve shared new gameplay showing where Responding is today. The response and engagement around that update have been incredibly encouraging, and it’s been great to see so many people react to the direction the game is heading. As development has continued, it’s become clear that our original release window no longer reflects the quality bar we want to meet at launch. The fou… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.