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RespondingNewsResponding Patch – Early Access 0.852.2
Game update

Responding Patch – Early Access 0.852.2

Responding · published 11 Apr 2026, 13:53 UTC · build 22743928

All newsPlayers around this dateRead on Steam

This small patch focuses on improving vehicle AI behavior, stability, and overall gameplay consistency, along with a set of fixes and visual improvements. The main focus has been a rework of the vehicle AI avoidance framework. While it’s already performing better, the system is still very much a work in progress.


Vehicle AI & Traffic (Major Changes)

  • Overhauled AI vehicle follow logic, improving consistency across both simulated and non-simulated states. Includes support for more aggressive (ram-capable) following.

  • Overhauled vehicle avoidance logic. Vehicles now commit to avoidance paths and only merge back when space is available (WIP but more stable).

  • Temporarily disabled the traffic infractions processor to isolate and resolve traffic instability issues.

  • Vehicles commanded to pull over no longer consider traffic vehicles as obstacles.

  • Improved AI spawning at callouts, ensuring vehicles and characters spawn in valid, non-conflicting locations.


AI Behavior & Gameplay Logic

  • Fixed a bug where AI shared engagement data, breaking the Can Engage logic.

  • Improved police engagement behavior to prioritize taking cover instead of moving toward unclear last known locations.

  • Added shuffle to dispatch scenarios for better variation and replay ability.


Player & Interaction

  • Added vehicle seatbelts for the player (default toggle: "Z").

  • Fixed camera roll issue when exiting a vehicle.


Vehicles & Handling

  • Adjusted ambulance suspension and steering speed.

  • Fixed normal maps for all Chevrette Canis paint options.


World, Visuals & Performance

  • Replaced elevated subway rail mesh with HISM to improve performance and fix visual issues.

  • Increased flashlight and spotlight intensity.

  • Increased medic gurney floor trace distance.


Settings, Localization & Misc.

  • Fixed scalability settings not saving correctly.

  • Enabled Italian translation.


More from Responding

Other announcements

All news
In-game event13 Aug 2026Responding — New Update & What's Coming NextRead the full patch notes further below to see all of the bug fixes, improvements, and new features included in this update. First of all, thank you for bearing with us over the past few months since our last patch. A lot has been happening behind the scenes on Responding, and while not all of that work is immediately visible in this update, it is laying the groundwork for a much faster pace of…Community22 Jun 2026Responding Roadmap and Dev Update June 2026Since the release of our Early Access on Steam earlier this year, we have been hard at work behind the scenes on an Engine upgrade to Unreal Engine 5.7.4 and decoupling the project files to allow for a streamlined process for our developers to work on their respective parts of the project. Developers you ask? Responding up until recently has been a solo developer venture, being a passion projec…Game update3 May 2026Early Access Update 0853 is now Live.While our primary focus has been on improving core systems such as vehicle behavior, AI logic, and overall stability, this update continues to push toward a more consistent and reliable gameplay experience. Alongside gameplay improvements, a significant amount of work over the past weeks has gone into strengthening the project internally, refining workflows and systems to better support future…