Responding · build 22743928 · published
This small patch focuses on improving vehicle AI behavior, stability, and overall gameplay consistency, along with a set of fixes and visual improvements. The main focus has been a rework of the vehicle AI avoidance framework. While it’s already performing better, the system is still very much a work in progress.
Overhauled AI vehicle follow logic, improving consistency across both simulated and non-simulated states. Includes support for more aggressive (ram-capable) following.
Overhauled vehicle avoidance logic. Vehicles now commit to avoidance paths and only merge back when space is available (WIP but more stable).
Temporarily disabled the traffic infractions processor to isolate and resolve traffic instability issues.
Vehicles commanded to pull over no longer consider traffic vehicles as obstacles.
Improved AI spawning at callouts, ensuring vehicles and characters spawn in valid, non-conflicting locations.
Fixed a bug where AI shared engagement data, breaking the Can Engage logic.
Improved police engagement behavior to prioritize taking cover instead of moving toward unclear last known locations.
Added shuffle to dispatch scenarios for better variation and replay ability.
Added vehicle seatbelts for the player (default toggle: "Z").
Fixed camera roll issue when exiting a vehicle.
Adjusted ambulance suspension and steering speed.
Fixed normal maps for all Chevrette Canis paint options.
Replaced elevated subway rail mesh with HISM to improve performance and fix visual issues.
Increased flashlight and spotlight intensity.
Increased medic gurney floor trace distance.
Fixed scalability settings not saving correctly.
Enabled Italian translation.