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RespondingNewsEarly Access Update 0.852 is now live
In-game event

Early Access Update 0.852 is now live

Responding · published 7 Apr 2026, 05:09 UTC · build 22673366

All newsPlayers around this dateRead on Steam

This update brings major improvements to vehicle AI, camera behavior, and overall stability, alongside a wide range of fixes and refinements.



Vehicle AI & Traffic (Major Improvements)

  • Overhauled advanced vehicle obstacle avoidance into full C++ implementation for better control and performance. Vehicles now properly consider Mass entities across all LOD states.

  • Developed a new method for vehicle AI traffic detection using transform-based calculations instead of collision tracing, improving performance and ensuring that emergency or fleeing vehicles have limited overlap with mass AI entities.

  • Improved vehicle collision avoidance and movement behavior.

  • Fixed an issue where vehicles committing infractions could become stationary and cause traffic pileups.

  • Improved traffic stop path generation, vehicles now always find a valid pull-over location, even if not ideal.

  • Adjusted vehicle overlap resolution, now using spline-based forward/backward movement with side detection fallback.

  • Improved police vehicle following logic, using dynamic forward targets that interpolate to the suspect vehicle.

  • Adjusted sensitivity for AI detecting when their follow target vehicle is stuck.


AI Behavior & Gameplay Logic

  • Improved civilian AI engagement to immediately set threats as targets instead of waiting on memory updates.

  • Fixed a bug where AI stored threats with a memory duration of 0.

  • Added safeguards to prevent AI from interrupting activities or triggering animations while inside vehicles.

  • Improved tackle logic to only trigger when moving forward at sufficient speed (still WIP for animations).

  • Fixed callout scoring logic to properly account for maximum possible calls.


Player Interaction & Mechanics

  • Added an onboarding board in the roll call room outlining police protocols (traffic stops, weapon usage, dispatch).

  • Added new escort command menu variation, allowing you to release suspects without directly looking at them.

  • You can now place suspects into vehicles while escorting when looking at a vehicle.

  • Ensured player hands are cleared before certain interactions (e.g. searching, receiving ID).

  • Improved player ragdoll get-up detection logic.

  • Disabled destruction of the player body on respawn, fixing damage carry-over issues.


Camera & Animation

  • Fixed head becoming invisible when transitioning from ADS to holster or third-person.

  • Disabled ADS camera while reloading.

  • Reworked camera collision tracing to better handle occlusion while maintaining visibility of the target (WIP).

  • Removed unintended camera roll when exiting focus.

  • Adjusted third-person camera pivot to reduce clipping during forward lean animations.

  • Adjusted vehicle camera pivot and pitch limits.

  • Fixed camera rotation mode resetting when dropping a pistol.

  • Added safety check preventing view mode changes while using the DAS terminal.


Vehicles & Controls

  • Adjusted vehicle stopping logic to use proper braking when AI exits.

  • Vehicle customization default key bind reverted to E.

  • Fixed incorrect normal map on Chevrette Canis when using paint liveries.

  • Fixed customization advisor appearing incorrectly on rear deck slots.


Stability & Performance

  • Fixed a rare crash caused by navigation mesh generation during world streaming.

  • Fixed a crash from Mass vehicle AI accessing invalid entities.

  • Replaced hard references to threats with weak pointers to prevent crashes.

  • Fixed an issue with the escape button being non responsive.

  • Fixed A* vehicle avoidance pathfinding issues.


World & Misc.

  • Fixed some traffic lights not spawning.

  • Adjusted exit positions for AI and player to ensure proper ground alignment.

  • Minor improvements to small object detection for camera occlusion.

  • Fixed missing ground collision in several spots

  • Fixed a full screen issue

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