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RespondingNewsEarly Access 0.852.3
Game update

Early Access 0.852.3

Responding · published 16 Apr 2026, 14:59 UTC · build 22818110

All newsPlayers around this dateRead on Steam

This patch focuses on improving vehicle AI navigation reliability, traffic stability, and fixing several edge cases that could lead to crashes or inconsistent behavior.


Vehicle AI & Traffic

  • Improved advanced vehicle pathfinding to be more consistent and properly avoid traffic where applicable.

  • Fixed multiple issues in the traffic emergency response processor, ensuring entity tracking and linking remain stable when vehicles are pushed through intersections.

  • Fixed a bug in the vehicle yield system where offsets could be applied twice, causing conflicts.

  • Fixed pull-over logic so AI vehicles now correctly consider all valid lanes instead of only forward lanes.

  • Re-enabled collision on medium LOD traffic vehicles to prevent overlapping with players and AI.

  • Vehicles removed from Mass Traffic now remain high-resolution actors.

  • Adjusted entity detection logic for avoidance to fix issues in packaged builds.


AI Behavior & Gameplay Logic

  • Slightly increased likelihood of fleeing behavior over direct threat engagement.

  • Improved callout location cooldown logic, now correctly including indoor locations.

  • Added a debug option to clear nearby or all callouts (developer menu only, does not affect vehicles).


Stability & Fixes

  • Minor adjustment to threat reference tracking to prevent nullptr-related crashes.

  • Fixed a stair collision issue in the 929 apartment that caused AI to get stuck.

  • Fixed issues with traffic stop vehicle spawn offsets.

  • Disabled input when the player is ejected from a vehicle.


Player & Vehicle Interaction

  • Increased the force required for player ejection from vehicles.

  • Adjusted ejection force behavior for more consistent results.


Settings & Misc.

  • Disabled the traffic density slider.

  • Several fixes and stability improvements.


More from Responding

Other announcements

All news
In-game event13 Aug 2026Responding — New Update & What's Coming NextRead the full patch notes further below to see all of the bug fixes, improvements, and new features included in this update. First of all, thank you for bearing with us over the past few months since our last patch. A lot has been happening behind the scenes on Responding, and while not all of that work is immediately visible in this update, it is laying the groundwork for a much faster pace of…Community22 Jun 2026Responding Roadmap and Dev Update June 2026Since the release of our Early Access on Steam earlier this year, we have been hard at work behind the scenes on an Engine upgrade to Unreal Engine 5.7.4 and decoupling the project files to allow for a streamlined process for our developers to work on their respective parts of the project. Developers you ask? Responding up until recently has been a solo developer venture, being a passion projec…Game update3 May 2026Early Access Update 0853 is now Live.While our primary focus has been on improving core systems such as vehicle behavior, AI logic, and overall stability, this update continues to push toward a more consistent and reliable gameplay experience. Alongside gameplay improvements, a significant amount of work over the past weeks has gone into strengthening the project internally, refining workflows and systems to better support future…