Menace from the Deep
Playing now
42−23 vs. yesterday
2.6%of peak
All-time peak
1,630Nov 2024
Playing now
42−23 vs. yesterday
All-time peak
1,630Nov 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | I want to believe Hello. It’s been a while since I posted any news, as I’ve been busy working on controller support and porting the game to consoles. But today I have something I want to share with you. My brother Phil is releasing his long-term project on Steam today, called I want to believe . In the game, you’ll be investigating a small mountain town in the USA where aliens have appeared. With a camera in han… | — | |
| Game update | Version 1.17 While I’m working on controller support and console porting, I decided to release a small patch. In addition to fixing some non-critical bugs, it also includes a new localization. Hungarian language has been added to the game thanks to the player with the nickname — ElCid. Thank you all for your patience. There’s still a lot of work ahead, and I hope I’ll be able to delight you with something b… | 19895021 | |
| Community | Announcement from a Friendly Studio Intro While I’m busy porting the game to various consoles and developing controller support, including for the Steam Deck, I’d like to announce a game from our friends at the Canadian studio Crimson Herring Studios called Hunter's Moon: A Sovereign Syndicate Adventure. Hunter's Moon: A Sovereign Syndicate Adventure The game was announced today. If you enjoy the Roguelike Deckbuilder genre, be s… | — | |
| In-game event | Version 1.16 Main Version 1.16 brings together a number of patches released over the past three weeks following the launch of the expansion *The Rift of Sanity*. Key Changes · Combat status descriptions are now displayed in multiple columns instead of a single vertical one that exceeded screen limits. This makes all status descriptions always readable. · Fixed a bug in Story Mode where spheres would not dro… | 19108586 | |
| Game update | Patch (v 1.15.14) This patch fixed only 1 bug - fuel game over in the Map mod, when you still have fuel. I had lot of report on it so this is what I was focused on today. | 19067343 | |
| Game update | A new patch. Version 1.15.13 Players now can see their deck during selecting a new card. · Players now can see what relics are required to collect for the collection they never collected before in the inventory item encyclopedia. · Bunch of minor bugs have been fixed. · Bunch of minor localization issues have been fixed. | 19051633 | |
| Game update | Dagon's stun attack fix Fixed endless stun attack of Dagon in 4 act | 18981959 | |
| Game update | Post DLC hot fixes Fixed Spheres drop after finishing 3rd and 4th act of the game in a Story Mode. · Minor bugs fixes. | 18979040 | |
| Release | The DLC is now available! The Rift of Sanity The Rift of Sanity — the first and so far only expansion for the game — is finally out on Steam. I invite all fans of the original game to explore the new content and opportunities this expansion brings. Total Madness Bundle For those who don’t yet own the original game, or for dedicated fans who want to grab all available content — there’s a special offer: the Total Madness… | — | |
| Major update | 5 Days Left Version 1.15.5 The new version 1.15.5 fully supports the new gameplay mechanics and content from the upcoming DLC The Rift of Sanity , which launches next Friday (June 20, 2025). Add it to your wishlist so you don't miss it! Base Game In addition to supporting the upcoming DLC's content and mechanics, this update fixes numerous bugs in the base game, including: · Fixed a bug with negative Charg… | 18872081 | |
| Community | Devlog #5 New Mod in the DLC The Rift of Sanity DLC introduces a new mod for Custom Game that completely replaces the travel mechanic based on drawing travel cards with a map movement system. After alpha testing this mod, players expressed their excitement about the new feature. In this mod, players will face fights from all 4 acts of the game. In each corner of the map, there's a boss from the correspon… | — | |
| Community | Devlog #4 Progress The Rift of Sanity DLC is already in the alpha testing stage. Starting next week, beta testing will begin with several of my loyal volunteers who have actively supported the game and provided feedback since the demo version was released. A few new screenshots from the DLC: The Coolest Mod I want to lift the veil of mystery around one of the Custom Game mods that will appear in the DLC.… | — | |
| Community | Important Announcement! The Rift of Sanity DLC Page is Live! A short but important update! An hour ago, I published the store page for the upcoming DLC to Menace from the Deep, titled The Rift of Sanity. Link to the page: You can read more about The Rift of Sanity in the previous devlog posts on Steam or directly on the DLC page. But the most important highlights of The Rift of Sanity are a brand-new playable character and the fourth act of the game — fe… | — | |
| Community | Devlog #3 Outer World I'm happy to announce that work on Act 4 of the game is almost finished. The fourth act, titled "Outer World," from the upcoming DLC The Rift of Sanity, features a bunch of new enemies and a set of brand-new combat locations. This game act will be pretty hardcore even for players who are well familiar with the game’s mechanics. Since this act is narratively set beyond the Earth, the… | — | |
| Game update | Version 1.14b Critical issues with Asian language localizations in generating card and inventory item descriptions have been fixed. | 18324623 | |
| In-game event | Version 1.14 I'm happy to announce that just a few minutes ago, version 1.14 of the game was released! This update features significantly improved translations. The algorithms used to generate descriptions for cards and inventory items have been completely overhauled, and professional translators were brought in to handle the localization. So from now on, playing should be much more comfortable and immersiv… | 18235040 | |
| Community | DLC Devlog #2 Introduction The first small devlog gathered quite a bit of attention, so I can't resist sharing my latest progress. I’ve finished working on a new playable character who will be available in the upcoming DLC. I won’t reveal too many details to keep the mystery alive, but I’d like to share a few insights. What’s New? The new character is Abomination – a half-monster, half-human being. At the be… | — | |
| Community | DLC Devlog #1 Hello. Considering that the development of the DLC I am actively working on will take some time (approximately 3 months), I thought you might be interested in what is happening behind the scenes. Therefore, I decided to showcase some of the content from the upcoming DLC under the working title "The Rift of Sanity." For the first time, I have decided to introduce 3 allies that can be hired for m… | — | |
| Community | 3 News Main Updates I haven’t made any posts in a while, but work on the project has never stopped. I have 3 news for you. Localization Refactoring An update will be released within a month, featuring a refactoring of the system that generates descriptions for cards and inventory items. Many languages have grammatical issues in card descriptions since they are generated by code. I have redesigned this… | — | |
| Game update | Hot fix (v1.13b) Version 1.13b includes fixes for some new bugs: · Fixed a bug that caused an infinite loop and game crash if the player collected nearly all possible relics in "Endless Run" mode. If you encountered this issue, try returning to that run. The game should no longer get stuck in this case. · Fixed a bug where the Seed remained unchanged in Story Mode. Now, the Seed is always new in Story Mode. · F… | 17376714 | |
| In-game event | Version 1.13 Main Welcome the third and final free content update for a while. The new game version 1.13 is now available on Steam. What's New In this version, alongside some bug fixes and minor balance adjustments, the following has been added: · 4 new Encounters. Among them are 3 story-based and 1 mini-game. · 3 new Custom Game modifiers: Boss Rush, Endless Mode, and The Lost (more details below in this p… | 17364370 | |
| In-game event | Version 1.12 Main Highlights Welcome to the second content update! Version 1.12 introduces new enemies. From now on, you can encounter several new enemy of all types during runs, including a new elite enemy and a boss. I won't go into details or reveal the unique properties of the new enemies to avoid spoiling the surprise. I encourage everyone to play and face the new challenges firsthand. Additional Updat… | 17106245 | |
| In-game event | Version 1.11 First Content Update Congratulations on the first update of the new year! At the end of last year, I announced a free content update that would be included in the base game. However, I later decided to divide it into three separate, smaller updates to ensure that new game content becomes available sooner, albeit in smaller portions. In the new version 1.11, you can look forward to 30 new invent… | — | |
| In-game event | Version 1.10 Main Highlights In this version, I planned to fix some bugs without adding new improvements. However, I couldn’t reproduce some of the bugs (details further in the post), but there are a few very pleasant surprises. · A new option to increase game speed during combat is now available. I recommend everyone try it, but keep in mind this feature is in Beta. Some unexpected issues might occur. · Th… | 16732214 | |
| In-game event | Version 1.09 Main Changes In the new version 1.09, the primary focus of fixes addresses inconsistencies in damage mechanics that caused confusion among players about why certain cards or items had slightly different damage rules. I spent several days refactoring the relevant code. From now on, all damage effects adhere to unified rules. Here are the most notable bug fixes and new features introduced in this… | 16672520 | |
| In-game event | Version 1.08 Main Highlights Before version 1.08, two interim versions, 1.07b and 1.07c, were released to urgently fix some critical bugs. As a result, some of the new changes from version 1.08 have already been available in the game for some time. Mechanics and Balance · In Story Mode, you can now rewatch cutscenes that have already been viewed in the current playthrough. · The card draw system has been re… | 16612486 | |
| In-game event | Version 1.07 Main Features The new version brings substantial changes, especially regarding balance. The "Free Play" mode has been heavily reworked and is now called "Custom Game." This name perfectly captures the new possibilities of this mode. Custom Game This mode no longer has two slots for different difficulty levels, as you can now customize your run with a wide range of new settings, including: · Mix… | 16539349 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.