In the new version 1.09, the primary focus of fixes addresses inconsistencies in damage mechanics that caused confusion among players about why certain cards or items had slightly different damage rules. I spent several days refactoring the relevant code. From now on, all damage effects adhere to unified rules. Here are the most notable bug fixes and new features introduced in this version:

This means that from now on, all effects of cards and items dealing damage to enemies or heroes work consistently in all cases, strictly according to their tooltip descriptions.
In addition to unifying damage mechanics, the new patch also includes the following updates:


Another patch will be released next week. It will not include many noticeable changes but will focus on bugs that are difficult to reproduce and likely depend on specific computer configurations. There have been numerous reports of such bugs, but I couldn’t replicate them on my system, so their fixes were postponed until now.
1.10 will be the last patch of the year. New patches will start rolling out next year, around mid-January. Some will include new content, while others will add new features, such as controller support. In the near future, I will also begin addressing localization issues. Most of these are not related to translations themselves but rather to the system, which turned out to be insufficiently flexible to support the proper grammar of all the languages the game is localized into.
I’ll share more about this later. For now, I encourage you to try the new version, where most players should no longer face questions about why damage mechanics sometimes worked under different rules.
Thank you to all players. If you enjoy the game and appreciate my motivation to improve it, please leave a positive review on Steam if you haven’t already.