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Menace from the Deep›Events›Version 1.09
In-game event

Version 1.09

Menace from the Deep · published 21 months ago · build 16672520

All eventsPlayers around this dateRead on Steam

Main Changes


In the new version 1.09, the primary focus of fixes addresses inconsistencies in damage mechanics that caused confusion among players about why certain cards or items had slightly different damage rules. I spent several days refactoring the relevant code. From now on, all damage effects adhere to unified rules. Here are the most notable bug fixes and new features introduced in this version:

  • Damage effects that goes through block now make combo-bonus and charge bonus to go through block as well.
  • Electric damage, as well as the effects of Riposte and Autopsy cards, now trigger combo and charge bonuses.
  • The Riposte card now displays the potential damage value.
  • Electric damage now doubles against enemies with the "Wet" status. (Suggested by a player)
  • Relics that previously triggered based on the number of Attack or Block cards played now only trigger upon playing such a card and no longer activate due to other reasons.
  • The Anger and Resilience statuses no longer trigger through other statuses that deal damage or from any other cases unrelated to an opponent's active attack on the status bearer.

This means that from now on, all effects of cards and items dealing damage to enemies or heroes work consistently in all cases, strictly according to their tooltip descriptions.

Other Changes


In addition to unifying damage mechanics, the new patch also includes the following updates:

  • A new panel with information about allies outside of combat has been added. You can find it above your relic list.
  • Percentage-based statuses such as Vampirism, Evasion and Mental Barrier now calculate slightly differently. The strength of the status equals 4% of its effect per point, aligning better with the numerical scale of other statuses. For example, Vampirism(5) now equals 20% conversion of dealt damage into health restoration.
  • Minor rebalance of the maximum number of specific cards obtainable during a run.
  • Minor rebalance of cards, enemies, and inventory items.
  • Fixed cases where certain cards could not be played due to unmet conditions.
  • Additional fixes to card behavior for drawing cards from the draw and discard piles.

Plans for Patch 1.10


Another patch will be released next week. It will not include many noticeable changes but will focus on bugs that are difficult to reproduce and likely depend on specific computer configurations. There have been numerous reports of such bugs, but I couldn’t replicate them on my system, so their fixes were postponed until now.

1.10 will be the last patch of the year. New patches will start rolling out next year, around mid-January. Some will include new content, while others will add new features, such as controller support. In the near future, I will also begin addressing localization issues. Most of these are not related to translations themselves but rather to the system, which turned out to be insufficiently flexible to support the proper grammar of all the languages the game is localized into.

I’ll share more about this later. For now, I encourage you to try the new version, where most players should no longer face questions about why damage mechanics sometimes worked under different rules.

Thank you to all players. If you enjoy the game and appreciate my motivation to improve it, please leave a positive review on Steam if you haven’t already.

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