
Welcome to the second content update! Version 1.12 introduces new enemies.
From now on, you can encounter several new enemy of all types during runs, including a new elite enemy and a boss.
I won't go into details or reveal the unique properties of the new enemies to avoid spoiling the surprise. I encourage everyone to play and face the new challenges firsthand.

Over the past few weeks, I’ve been focused on creating new content. However, I couldn't completely ignore some minor balance issues and bugs. Therefore, this patch also includes several fixes, the main ones being:
I want to remind you that another, third content update is coming soon. It will include new Encounters, at least one new Custom Game modifier, and a currently secret mechanic whose importance in the roguelike genre cannot be overstated.
As before, expect the third and final free content update in 10-14 days. Work on it has already begun.
Good luck.