Welcome the third and final free content update for a while. The new game version 1.13 is now available on Steam.
In this version, alongside some bug fixes and minor balance adjustments, the following has been added:



Some of these modifiers are also available in Story Mode.
For those unfamiliar with the Seed mechanic in other games, here’s a short explanation. This option allows you to generate the same run every time you use the same Seed (number). This makes it possible to replay a failed run or share an interesting run (generation) with other players.
The Seed can only be set in Custom Game mode; in Story Mode, it’s always random. This is because with the unlocking of new inventory items, building upgrades, and so on, the same Seed would generate different runs.
You can now see the Seed and active modifiers of your run in the pause menu.
First of all, I encourage everyone to try out the new modifiers, especially players who have already played a lot and think the game might not surprise them anymore. I especially recommend it to those who haven’t played since the release of the first content update. Since the beginning of the year, the game has added a lot of new enemies, inventory items, encounters, modifiers, and more.
Secondly, in the near future, updates will be released a bit slower. They will mainly focus on fixing existing bugs. In about a month, I plan to release an update with a completely reworked card and item effect description system to fix grammatical errors in localizations. This update will also include several new localizations and improvements to the existing ones.