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Menace from the Deep›Events›Version 1.07
In-game event

Version 1.07

Menace from the Deep · published 21 months ago · build 16539349

All eventsPlayers around this dateRead on Steam

Main Features


The new version brings substantial changes, especially regarding balance. The "Free Play" mode has been heavily reworked and is now called "Custom Game." This name perfectly captures the new possibilities of this mode.

Custom Game


This mode no longer has two slots for different difficulty levels, as you can now customize your run with a wide range of new settings, including:

  1. Mixed deck. Allows you to play with all available cards from every hero, enabling you to experiment with the most bizarre card combinations.
  2. Infinite Fuel. Many players weren't fond of the fuel mechanic, so now it can be disabled in both modes. When disabled, you will no longer encounter "Refueling Station" travel cards or inventory items related to this mechanic.
  3. The Difficulty option determines the MAX HP of enemies.
  4. The Number of enemies option adjusts the number of enemies in battles.
  5. Length of acts. Acts can now be shortened for those who dislike long runs or extended for those who prefer more preparation before the boss fight or want more opportunities to collect more relics, etc.
  6. Construction Bonuses. This is the same modifier from the easy difficulty in Free Play. It simplifies the game and makes it more casual but prevents earning achievements in Custom Game mode.
  7. Final Boss: Cthulhu. This is great news for hardcore players. Some players have managed to defeat Cthulhu on their first try. Now you have the chance to face Cthulhu in Custom Game mode. Personally, I haven't managed to repeat this feat yet, though I came close once.

Story Mode


Some of these modifiers are also available in Story Mode. You can find these settings on the character selection screen.

Other Changes

  • New Steam Achievements. Since the game no longer has difficulty levels in the same sense as before, I had to remove six achievements that are now impossible to earn. However, six new achievements related to the new modifiers in Custom Game mode have been added.
  • A lot of minor bugs have been fixed. The balance still needs some tweaking, but now you can customize the game to your preferences. I continue to work on fixing bugs and inconsistencies, with most of this work already complete. After that, I plan to add more content to the game.

If you have interesting ideas for new Custom Game modifiers, please share them on the Discord server.

More from Menace from the Deep

Other announcements

All events
Community24 Nov 2025New release! New Bundle!Hello! My friends’ studio from Canada has just released their new game, Hunter's Moon: A Sovereign Syndicate Adventure. They were, in no small part, inspired by Menace from the Deep. So if you enjoyed my game and want to try something fairly similar, there’s a special offer for you in the form of our bundle: If you already own Menace from the Deep, you can get a small discount when purchasing t…Community24 Nov 2025Steam Awards and a New ProjectHello everyone! It’s been a while since my last update, so I wanted to catch up with a short message. The Steam Awards are starting soon, and if you believe Menace from the Deep deserves a nomination, I’d be very grateful for your support. It would help the game gain more visibility and reach new fans of good deckbuilders. Also, if you’ve already dived into the world of the game but haven’t lef…Community14 Oct 2025Hunter's Moon: A Sovereign Syndicate Adventure has received a demo version.The game from our friends at Crimson Herring Studios, titled Hunter's Moon: A Sovereign Syndicate Adventure — which they were inspired to create in no small part thanks to Menace from the Deep — has just released a demo and is now participating in the Steam Next Fest. Be sure to give it a try if you’re a fan of roguelike deck-building games — and if you enjoy it, don’t forget to add it to your…