Planetary Governor
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | opentest update 5th september 2026 changes to openterst branch only. lots of pain in the head again so sorry for not much. changed site details appearance more, including fixing details text display and seperating out things that effect all outputs (controller, workers, level, sector conflict weariness) from things that affect specific outputs (sector and planet modifiers). implemented game over screen. added a victory condition… | 25140144 | |
| Game update | opentest update 4th september 2026 changes to opentest branch only. the log may make it look like a lot but its not, i was in enough pain the other day to be sick from it so i didn't get much done. fixed bug in character profile which prevented opening updated production site detail view. added character interaction buttons to character profile in site details window, so the player can try to influence or replace the character u… | 25109990 | |
| Game update | opentest update 2nd sebtember 2026 changes to opentest only. added base space value to buildings, so it takes more space to make a new building than increase the level of an existing one. decreased the building space for each sector. replaced no longer used text and values at top of sector info window production tab. added character name to character interaction buttons to make it more obvious who you're interacting with. change… | 25072344 | |
| Game update | small update 31st august 2026 made it possible to add faction audio clips in mods, which includes any mod-added faction types. structure is \ /audio/factions/\ /\ .wav added another example mod for audio. added other_fac_prod_site target. implemented change_production_controller effect. | 25033460 | |
| Game update | bug fix 29th august 2026 fixed bug in prediction suddenly changing massively two days in, as in sometimes as high as 10 or 20 percent, caused by pre-game prediction relying on values being calculated before law effects were set. temporarily removed recently added opinion modifier on production site output. | 25012600 | |
| Game update | small update 29th august 2026 update to how production site controllers are replaced. fixed bug in sectors side list freezing after clicking enough times. added colours to production text for production site showing its production relative to normal, so you can see at a glance if it is producing well for its level and workforce or not, and know if its worth looking into trying to improve it. therefore removed the orange fro… | 25006681 | |
| Game update | bug fixes 28th august 2026 bug fixes for main branch. fixed bugs with moving and saving custom planet textures from images in advanced buttons. fixed bug causing same event to show up each day tick. parity in windows build. also changes from yesterday's opentest branch update. | 24992845 | |
| Game update | opentest update 27th august 2026 changes to opentest branch only. added default icon for player interactions with characters. updated interaction tooltip to say "choice" in place of success chance if it uses picking a specific target after clicking the button. added chance % display on the select extraID screen, so the player can see what the chance will really be. game now tracks battle deaths, total for each side of any conf… | 24962977 | |
| In-game event | update 25th august 2026 this update contains a variety of changes to the underlying state of the game, both to make it more focused on the feeling of being a planetary governor, hopefully more understandable, and very importantly (to me at least) improving the frame time during game day ticks (when it ticks over to a new ingame day). rework of production sites. before each site had a level that changed how many people… | 24905698 | |
| Game update | opentest update 24th august 2026 changes to opentest branch only. unless i find bugs beforehand, this will probably be the main branch update tomorrow. added audio clip when an event pops up. audio sliders now save values. fixed character/faction action discovery and completion notifications missing name of action since int ID changeover. "fixed" weird bug when opening chamber select tab when there are none. it was throwing an… | 24890360 | |
| Game update | opentest update 22nd august 2026 change to opentest branch only. fixed bug from yesterdays update preventing fully creating new planets. | 24871882 | |
| Game update | opentest update 21st august 2026 changes to opentest branch only. decreased the chance of start_local_conflict_ask_player_ignore back to normal level (had been raised during testing new scripting features) fixed bugs in line graph when selected resources, and updated to correctly select visual names for production items when relevent. added missing id collection for character job ID conversion. added int <-> string ID conversi… | 24853159 | |
| Game update | opentest update 20th august 2026 changes to opentest branch only. made a big chunk of the remaining scripting code use int IDs and as a result removed many of the mid-gameplay conversions between strings and ints. gave jobs runtime int ID with conversion. started work on allowing effects to output a target directly, so other effects can use a specific target such as one effect creating a conflict then another could start an ev… | 24828817 | |
| Game update | opentest update 18th august 2026 changes to opentest branch only. added ability to target the a character/faction's current action, with ability to check if it has been discovered by the player. made specific character/faction actions use int IDs. made character traits use int IDs with string ID conversion. replaced some unnecessary hashsets with lists. added runtime caching for trait data to reduce dictionary key hashing look… | — | |
| Game update | opentest update 17th august 2026 changes to opentest branch only. fixed data file with changeover to int IDs. updated how total sector population is handled in various places so it still counts population being held by militia during conflicts as part of the total. fixed bug in proposing new laws when there are no advisors or chamber to propose. made pdf units lazy their home sector at runtime to improve performance by not nee… | — | |
| Game update | opentest update 15th august 2026 changes to opentest branch only. this was my first try at making the windows build through a vm. fixed the last couple of events issue with change in add_modifier_character. made vsync setting save properly. made right hand bar in game screen's default tribute fill view stop using up so much time and GC allocation per frame. fixed bug in generation when "items" focus type was picked, which also… | 24747006 | |
| Game update | opentest update 13th august 2026 changes to opentest branch only. basically fixes for yesterdays refactoring update and other fixes. made item civ type modifiers be seperate per body, so bodies with different civ types can say have different rates of consumption. same for base consumption values. fixed bug in previous update preventing new planet from working caused by error in change to precalculating civ type modifiers. fixe… | 24703180 | |
| Game update | opentest update 12th august 2026 changes to opentest branch only. changed production sites, characters, sectors, promises, chambers, advisor titles, factions, pdf units, battles, and conflicts unique IDs to ints instead of strings since these don't have meaningful names or need to be used for localisation. changes some scripting behind the scenes code to work with int IDs more efficiently. made production items use int IDs at… | 24682293 | |
| Game update | opentest update 10th august 2026 changes to opentest branch only. also includes changes that were linux only last update so look at the previous update notes for those. added wargoal for attackers to free hostages from another faction. gave free prisoners wargoal effect on attackers win. added faction action to start conflict with goal to free hostages, with chance to ask player to promise to not intervene. modified call from… | — | |
| Game update | opentest update 8th august 2020 linux only changes to opentest branch, only on linux because i just got home + ssd problems + windows forcing itself to run the ssd on useless crap as much as it can = i'm too tired to deal with it right now. hopefully next update will be on both. secrets now have a set punish reasons count, so instead of all secrets giving 1 punish reason, now they can give a different amount for severity. secret punish… | 24630891 | |
| Game update | opentest update 3rd august 2026 changes to opentest branch only. added hostage filter to character list filters. resized character filter lists window to fit better. gave hostage localised text for faction holding him hostage in job title. changed character action likelyhood removing faction leaders having a higher chance, and adding characters with no job have a higher chance (more free time to scheme). added swap_job effect… | — | |
| Game update | opentest update 30th july 2026 + note changes to opentest branch only. for about a week or so i'll be away so while i hope to keep working updates may be slower until i get back. added new character action for hostage to try and escape. changed scripting real type finder in a way that is theoretically more efficient. added own_faction_hostage_character target type. added faction action to request player frees hostage, with new even… | 24462147 | |
| Game update | opentest update 27th july 2026 changes to opentest branch only. added new scripting effects player_action and player_action_fac to start player interactions with characters. made event options to demand a retrial use new scripting effects to start a new player interaction, which includes adding a new hidden "retrial" action. for now changed arrest interaction to not automatically use up arrest reason when arrest is successfu… | 24411197 | |
| Game update | opentest update 25th july 2026 changes to opentest branch only. fixed construction orders not being listed but still getting negative opinion modifiers. fixed behind the scenes line chart exception when moving mouse out of chart area which could potentially cause other issues. added new law category for conflicts, which can grant arrest reasons against faction leaders under relevant conditions at the cost of opinion with all… | 24382593 | |
| Game update | opentest update 22nd july 2026 changes to opentest branch only. fixed reduce_faction_influence not correctly picking faction. changed add_modifier_faction to work on target instead of user. made offer_to_produce option b use relevant modifier. fixed missing lost_influence modifier in character modifiers. fixed bug in load menu setup. added sort type dropdown to load menu for planets list and saves list, with options to sort… | 24330542 | |
| Game update | opentest update 20th july 2026 changes to opentest branch only. fixed bug in promises window not showing lists due to having scaling set to zero i assume because of something done by the unity editor. fixed faction images not being loaded in the specific part that sets faction icons in the faction window factions list. centred text on bottom of screen conflict / promise showers, and changed text for promises including settin… | 24292509 | |
| Game update | opentest update 18th july 2026 changes to opentest branch only. fixed bug in faction actions not getting targets correctly if they're not set as the "main" target. added new limits for conflicts, days_since_start, days_since_start_exact, and conflict_wargoal. worked on better implementing start_local_conflict_ask_player_ignore faction action and related code. added option to start_conflict_1v1 setting attackers & defenders s… | 24271420 | |
| Game update | opentest update 16th july 2026 changes to opentest branch only. fixed bug in attacker & defender lists when player is in the conflict. made willingness to accept demands to end conflict affected by willingness to obey and if the faction is doing well in surrender progress, and willingness for ally to leave conflict just by willingness to obey. made changes and additions to ingame events, faction actions, promises, and promis… | — | |
| Game update | opentest update 14th july 2026 changes to opentest branch only. fixed bug in attackers & defenders lists filling with battles instead of faction leaders. updates those lists to fit text better. added all effects to new conflict related ineractions. demands to end or leave conflicts correctly no longer include ones where the player is involved as intended. | — | |
| Game update | opentest update 11th july 2026 changes to opentest branch only. updated player interactions with characters to store info under the hood to allow setting things like a specific conflict. added picker for player interactions with characters that allows choosing extra specifics, for example when asking a faction leader to surrender in a conflict, picking which conflict. added (incomplete) new player interactions against factio… | 24157066 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.