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Planetary GovernorNewsopentest update 21st august 2026
Game update

opentest update 21st august 2026

Planetary Governor · published 21 Aug 2026, 02:38 UTC · build 24853159

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changes to opentest branch only.

decreased the chance of start_local_conflict_ask_player_ignore back to normal level (had been raised during testing new scripting features)
fixed bugs in line graph when selected resources, and updated to correctly select visual names for production items when relevent.
added missing id collection for character job ID conversion.
added int <-> string ID conversion for character actions, law categories, and laws.
fixed various bugs with int ID handling.
made law categories use data text files.
added more behind the scenes for converting lists of int IDs to and from string IDs.
fixed time between ticks at start not matching the selected middle button, which also increases the default tick speed.

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Game update13 Sep 2026opentest update 14th september 2026changes to opentest branch only. fixed bug where sector picker list wouldn't show all sectors until it had been moved. removed side scrolling on event window choices. increase size of background highlight on selected speed so its easier to see which is selected. made end of tribute list and new tribute list reset scroll at top when opened again. made dropdown on production focuses be above so i…Game update11 Sep 2026opentest update 11th september 2026changes to opentest branch only. added a population swing behind the scenes mechanic so it should generally swing around the starting population while still having variance within a limited range. fixed bug in other_fac_prod_site for sites with no controller. changed appearance of various dropdowns so both the border lines up properly and it shows more elements at once.Game update9 Sep 2026opentest update 9th september 2026changes to opentest branch only. sorry for lack of updates the past couple of days. made starting population more stable so it shouldn't have so many situations where it has a large change in the first days before flattening out. this was caused by production sites that train manpower interacting with the way it recoups lost manpower dynamically with amount lost, the previous attempt to fix thi…