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Planetary GovernorNewsopentest update 11th september 2026
Game update

opentest update 11th september 2026

Planetary Governor · published 11 Sep 2026, 08:39 UTC · build 25241441

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changes to opentest branch only.

added a population swing behind the scenes mechanic so it should generally swing around the starting population while still having variance within a limited range.
fixed bug in other_fac_prod_site for sites with no controller.
changed appearance of various dropdowns so both the border lines up properly and it shows more elements at once.

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Game update13 Sep 2026opentest update 14th september 2026changes to opentest branch only. fixed bug where sector picker list wouldn't show all sectors until it had been moved. removed side scrolling on event window choices. increase size of background highlight on selected speed so its easier to see which is selected. made end of tribute list and new tribute list reset scroll at top when opened again. made dropdown on production focuses be above so i…Game update9 Sep 2026opentest update 9th september 2026changes to opentest branch only. sorry for lack of updates the past couple of days. made starting population more stable so it shouldn't have so many situations where it has a large change in the first days before flattening out. this was caused by production sites that train manpower interacting with the way it recoups lost manpower dynamically with amount lost, the previous attempt to fix thi…Game update5 Sep 2026opentest update 5th september 2026changes to openterst branch only. lots of pain in the head again so sorry for not much. changed site details appearance more, including fixing details text display and seperating out things that effect all outputs (controller, workers, level, sector conflict weariness) from things that affect specific outputs (sector and planet modifiers). implemented game over screen. added a victory condition…