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Planetary GovernorNewsopentest update 2nd sebtember 2026
Game update

opentest update 2nd sebtember 2026

Planetary Governor · published 2 Sep 2026, 04:08 UTC · build 25072344

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changes to opentest only.

added base space value to buildings, so it takes more space to make a new building than increase the level of an existing one.
decreased the building space for each sector.
replaced no longer used text and values at top of sector info window production tab.
added character name to character interaction buttons to make it more obvious who you're interacting with.
changed production site entry name text to align top to reduce overlap with input & output values.
fixed bug in sector info window right hand list of sectors freezing the game after selecting too many times.
added differing production type space total availability to sectors depending on type, difficult and wasteland sectors have less space while spires have more.
made all production sites clickable where prior they could not be clicked if the controller was not cooperating.
updated production site detail view, also including more info about the controlling character.

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Game update13 Sep 2026opentest update 14th september 2026changes to opentest branch only. fixed bug where sector picker list wouldn't show all sectors until it had been moved. removed side scrolling on event window choices. increase size of background highlight on selected speed so its easier to see which is selected. made end of tribute list and new tribute list reset scroll at top when opened again. made dropdown on production focuses be above so i…Game update11 Sep 2026opentest update 11th september 2026changes to opentest branch only. added a population swing behind the scenes mechanic so it should generally swing around the starting population while still having variance within a limited range. fixed bug in other_fac_prod_site for sites with no controller. changed appearance of various dropdowns so both the border lines up properly and it shows more elements at once.Game update9 Sep 2026opentest update 9th september 2026changes to opentest branch only. sorry for lack of updates the past couple of days. made starting population more stable so it shouldn't have so many situations where it has a large change in the first days before flattening out. this was caused by production sites that train manpower interacting with the way it recoups lost manpower dynamically with amount lost, the previous attempt to fix thi…