Planetary Governor · build 24828817 · published
changes to opentest branch only.
made a big chunk of the remaining scripting code use int IDs and as a result removed many of the mid-gameplay conversions between strings and ints.
gave jobs runtime int ID with conversion.
started work on allowing effects to output a target directly, so other effects can use a specific target such as one effect creating a conflict then another could start an event targeting that same conflict. currently only implemented for character/faction actions and for start_conflict_1v1 effect.
fixed bug with checking job type when character has no job.
made localised strings keep working without throwing exceptions if they can't get a target, needed for new ability to set targets after character action is first created.