Dread Protocol
Playing now
1+1 vs. yesterday
100%of peak
All-time peak
112 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Demo Has Returned Hey everyone! A quick one for those of you who want to try before you buy: Dread Protocol's demo is live once again, after being unavailable for over a year. Why was it gone? Development has been moving fast, new features and improvements are landing every month and the demo's quality fell way behind the main game. Rather than maintain two versions, I chose to pause the demo. Things have change… | — | |
| Major update | First Person Mode, Swords, Cybernetics overhaul and so much more This is the biggest update Dread Protocol has had yet. It touches almost every part of the game: a full first-person mode, a brand-new sword combat system, a complete rework of the cybernetic system (the boons), new weapon attachments and gun juice, deployment briefings to give you more context when boarding a station, a reworked store, real difficulty scaling, and a long list of fixes and qual… | 24722646 | |
| Game update | Achievement Hotfix Steam achievements stopped triggering for some players after the localization update. This is now patched. Achievements were still being logged locally, so anything you earned during normal gameplay will re-sync with Steam the next time you launch the game. This also covers achievements earned while playing offline or when Steam was down, so fire it up and claim what you're owed. No progress lo… | 24090637 | |
| Major update | Localisation Update Hey everyone! Dread Protocol now supports 12 languages. The full interface has been localised into 11 new languages on top of English. This is interface text only for now, there's no localised voice-over. That's around 4,000 lines of in-game text, over 22,500 English words, roughly a short novel's worth, now ready to read in your own language. Languages now supported: English, French, Spanish (… | — | |
| Major update | Squad Command Update Squad Command Update Hey everyone. This major update focuses on Squad mechanics, with some difficulty rebalancing, quality of life improvements, and the usual round of bug fixes. Read this one in detail because there's a lot to cover. Command Wheel Introducing the command wheel: You can now issue orders to your squad. Move : Tell units to move to a specific location. They'll hold off attacking… | 23334099 | |
| Esports | Drown World // Demo Out Now Hey everyone! Hope you're all doing well. Quick one - just wanted to let you know my other game, Drown World , has a demo live on Steam right now. It's a roguelike mining game inspired by Dome Keeper with a of sprinkle Noita on top. So go play it! Its fun :) I'd really appreciate you giving it a try and dropping a wishlist if it looks like your kind of thing. It genuinely helps a lot. 👉 Drown… | — | |
| Sale | Steam Deck Verified + 34% Off Hey everyone! Big news! Dread Protocol is now officially Steam Deck Verified! To celebrate, the game is 34% off for the next 7 days, starting at 10am Pacific / 5pm GMT today. If you want a more in depth look at whats changed, check out this post I made earlier: Tell your friends, and leave a review if you've been enjoying it. For those jumping in on Deck, hope you enjoy the experience I've been… | — | |
| In-game event | Steam Deck Improvements Dread Protocol is working toward Steam Deck Verified status, and this update is the biggest step yet. Nearly every screen has been reviewed and adjusted for handheld play. Here's what changed: Auto Graphics Configuration Steam Deck is now automatically detected on first launch and defaults to Medium quality settings. No manual setup required. HUD The ammo counter, grenade indicator, and weapon… | — | |
| Game update | Hotfix Fixed a small UI bug that was introduced in the 'More Weapons' update. | — | |
| In-game event | Chainsaws, Lasers & Fire More Weapons Hey everyone. I'm back from Japan with another update! Dread Protocol is a game about guns. There are currently over 40 weapons , all with procedurally generated stats, fire types, and attachments. Well, this update adds six new weapons . Varangian Laser Think Spartan Laser from Halo . This hold-and-release power weapon allows you to kill multiple enemies in a row with a single bur… | — | |
| In-game event | Lighting Update Lighting Update Hi everyone. Remember when I said no more updates until I returned from Japan? Before getting into the lighting changes, I want to quickly address a bug from the previous update. In the last patch I increased the melee hit radius to make close-quarters combat more forgiving. While this improved the overall feel, it also made it far too easy to accidentally hit mines, explosive b… | — | |
| In-game event | Stability & Combat Improvements Hey everyone, hope you’re doing well. I didn’t expect to be posting another update so soon, but I’m heading off to Japan for a couple of weeks and wanted to squash a few issues before I could properly switch off. Patch Notes 🔥 Major Fixes & Gameplay Changes · Fixed a run-ending bug with the Civilian Cruiser (Out of Fuel encounter) Exiting the event could reset your current station index to 0,… | — | |
| In-game event | Polish & Combat Readability Update Hey everyone! As promised, this update focuses less on big new features and more on polish, clarity, and quality-of-life improvements across the game. I’ll update this post with gifs and visuals where possible, but I’m a bit short on time this week. Weapon UI & Combat Feedback · Weapon rarity is now displayed on weapon pickups and in your loadout. · Weapon HUD, loadout, and pickup screens now s… | — | |
| Community | Development Plans for the Coming Months TL;DR: Fewer big features for a bit, more polish, clarity, and quality-of-life improvements across the whole game. Merry Christmas everyone! I just wanted to check in with a quick update on what I’ll be focusing on over the next couple of months for Dread Protocol . With the recent Out of Fuel update, I feel like the game has reached a really solid place in terms of overall scope. Running out o… | — | |
| Game update | Hotfix Fixed a save/load issue that could prevent encounters from loading, causing a run to break. · Bolt Sniper grenade no longer deals damage. The grenade now only stuns enemies. The projectile still deals high damage. This prevents rare cases where players could accidentally one-shot themselves. | — | |
| Major update | Out of Fuel Update This update greatly expands Out of Fuel encounters, transforming a brief setback into one of the most dangerous moments in a run. Warning: Minor Scenario spoilers below ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ New Out of Fuel Scenarios This update adds 7 new Out of Fuel scenarios , each with distinct structure and consequences: · Captured by Slavers · Rebel Outpost · Abandoned Core · Abandoned Refin… | 21190887 | |
| Game update | More Nice-to-Haves + Bug Fixes! Fixed bug where players could loot or interact with objects through walls · Added confirmation prompt when starting a new run to prevent accidental save overwrites · Added ability to switch weapons using the scroll wheel · Added keybindings for Weapon Slots 1, 2, and Permanent slot · Improved hit scan accuracy, resolving an issue where shots could occasionally miss at close range · Fixed bug ca… | — | |
| Game update | Re-Roll Penalty Removal + Patch Notes + Development Schedule Re-Roll penalty removal 🎲 Hey everyone! A lot of you mentioned how frustrating it felt to spend skill points just to find the exact character you wanted to play, especially since it came at the expense of your skill tree progress. While I do plan to reintroduce a re-roll penalty in some form later on, for now it made the most sense to simply remove the cost altogether. Patch Notes Gameplay & B… | — | |
| Community | Early Access Roadmap for Dread Protocol Hey everyone! Here’s a post I probably should have made six days ago… before pressing that big green button on Steam and releasing Dread Protocol into Early Access, but alas, here we are. You’ll notice I haven’t attached a timeline to this roadmap, as I can’t say for certain when I’ll start or finish specific items. But I did want to share what my plans are for the full release. Those of you ac… | — | |
| Game update | Keybindings & Nice to haves! Bugs Fixes / Nice to Haves · Fixed issue where players could no longer slide when rebinding crouch (which was hard-stuck to ‘C’) - this has been fixed. · Added a check to prevent controllers from vibrating if the player is using mouse and keyboard. No more rumbling desks lol. · Reduced interact distance. · Reduced ‘Supply Crate’ & ‘Hack Warp Core’ popup distances which often blocked players' li… | — | |
| Game update | Minor Balancing Patch Debuffed Rockets - They are still as lethal as ever. However I have increased the amount of Ammo they consume. - Increased minimum clip size. Having too small of a clip size meant players were not getting enough ammo subtracted when using the launchers. - EMBEDDED NANO PRINTERS Cybernetic - Rockets have a 50% chance of consuming no ammo - reduced to 20% This was done to prevent 1 click, rocket… | — | |
| Game update | Hot Fix for Weapon Kill Achievements - Get 100 Kills with a Shotgun in one run - Get 100 Kills with a SMG in one run - Get 100 Kills with a Sniper in one run - Get 100 Kills with a Rifle in one run - Get 100 Kills with a Special Weapon in one run - Get 100 Kills with a Launcher in one run Were previously unattainable, this has now been patched. | — | |
| Game update | Small Hotfix for Brutal Mode - Fixed Achievements not firing during Brutal Mode - Brutal Mode was being reset to normal when selected. It is now fixed! - Added missing colliders in Scrapper Room which caused players to fall out of bounds. - Added final boss event back to the Star Map. It had defaulted to another event, so didn't feel like you were about to take on the final boss. Its fixed now. For those interested, Brutal… | — | |
| Community | Dread Protocol Moves to Early Access Hey fans of Dread Protocol Let me address the elephant in the room: today’s release was delayed because I decided to switch to Early Access I made this move to better communicate my long-term goals and ambitions for Dread Protocol and to grow the game alongside the community. Will we be getting a full game? Yes! The Early Access launch will include a complete experience from start to finish: ov… | — | |
| In-game event | Demo Updated! Hi Dread Protocol fans! Whilst I’ve been hard at work finishing the full game, many of those improvements have made their way into the demo, so it was time for an update! Demo Updates: 20 New Star Map Encounters Fresh choices and outcomes to discover... and these are just the ones added to the demo! More enemies per station I want Dread Protocol to feel punishing. By upping the number of enemie… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.