Dread Protocol
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Achievement Hotfix Steam achievements stopped triggering for some players after the localization update. This is now patched. Achievements were still being logged locally, so anything you earned during normal gameplay will re-sync with Steam the next time you launch the game. This also covers achievements earned while playing offline or when Steam was down, so fire it up and claim what you're owed. No progress lo… | 24090637 | |
| Major update | Localisation Update Hey everyone! Dread Protocol now supports 12 languages. The full interface has been localised into 11 new languages on top of English. This is interface text only for now, there's no localised voice-over. That's around 4,000 lines of in-game text, over 22,500 English words, roughly a short novel's worth, now ready to read in your own language. Languages now supported: English, French, Spanish (… | — | |
| Major update | Squad Command Update Squad Command Update Hey everyone. This major update focuses on Squad mechanics, with some difficulty rebalancing, quality of life improvements, and the usual round of bug fixes. Read this one in detail because there's a lot to cover. Command Wheel Introducing the command wheel: You can now issue orders to your squad. Move : Tell units to move to a specific location. They'll hold off attacking… | 23334099 | |
| Game update | Hotfix Fixed a small UI bug that was introduced in the 'More Weapons' update. | — | |
| Game update | Hotfix Fixed a save/load issue that could prevent encounters from loading, causing a run to break. · Bolt Sniper grenade no longer deals damage. The grenade now only stuns enemies. The projectile still deals high damage. This prevents rare cases where players could accidentally one-shot themselves. | — | |
| Major update | Out of Fuel Update This update greatly expands Out of Fuel encounters, transforming a brief setback into one of the most dangerous moments in a run. Warning: Minor Scenario spoilers below ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ New Out of Fuel Scenarios This update adds 7 new Out of Fuel scenarios , each with distinct structure and consequences: · Captured by Slavers · Rebel Outpost · Abandoned Core · Abandoned Refin… | 21190887 | |
| Game update | More Nice-to-Haves + Bug Fixes! Fixed bug where players could loot or interact with objects through walls · Added confirmation prompt when starting a new run to prevent accidental save overwrites · Added ability to switch weapons using the scroll wheel · Added keybindings for Weapon Slots 1, 2, and Permanent slot · Improved hit scan accuracy, resolving an issue where shots could occasionally miss at close range · Fixed bug ca… | — | |
| Game update | Re-Roll Penalty Removal + Patch Notes + Development Schedule Re-Roll penalty removal 🎲 Hey everyone! A lot of you mentioned how frustrating it felt to spend skill points just to find the exact character you wanted to play, especially since it came at the expense of your skill tree progress. While I do plan to reintroduce a re-roll penalty in some form later on, for now it made the most sense to simply remove the cost altogether. Patch Notes Gameplay & B… | — | |
| Game update | Keybindings & Nice to haves! Bugs Fixes / Nice to Haves · Fixed issue where players could no longer slide when rebinding crouch (which was hard-stuck to ‘C’) - this has been fixed. · Added a check to prevent controllers from vibrating if the player is using mouse and keyboard. No more rumbling desks lol. · Reduced interact distance. · Reduced ‘Supply Crate’ & ‘Hack Warp Core’ popup distances which often blocked players' li… | — | |
| Game update | Minor Balancing Patch Debuffed Rockets - They are still as lethal as ever. However I have increased the amount of Ammo they consume. - Increased minimum clip size. Having too small of a clip size meant players were not getting enough ammo subtracted when using the launchers. - EMBEDDED NANO PRINTERS Cybernetic - Rockets have a 50% chance of consuming no ammo - reduced to 20% This was done to prevent 1 click, rocket… | — | |
| Game update | Hot Fix for Weapon Kill Achievements - Get 100 Kills with a Shotgun in one run - Get 100 Kills with a SMG in one run - Get 100 Kills with a Sniper in one run - Get 100 Kills with a Rifle in one run - Get 100 Kills with a Special Weapon in one run - Get 100 Kills with a Launcher in one run Were previously unattainable, this has now been patched. | — | |
| Game update | Small Hotfix for Brutal Mode - Fixed Achievements not firing during Brutal Mode - Brutal Mode was being reset to normal when selected. It is now fixed! - Added missing colliders in Scrapper Room which caused players to fall out of bounds. - Added final boss event back to the Star Map. It had defaulted to another event, so didn't feel like you were about to take on the final boss. Its fixed now. For those interested, Brutal… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.