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Dread Protocol
Events
FPS + Swords - Hotfix 1
Game update
FPS + Swords - Hotfix 1
Dread Protocol
· published
15 Aug 2026, 09:33 UTC
All events
Players around this date
Read on Steam
Added hints to all three controls pages in Settings explaining how to switch viewpoint: hold 'Swap View' to toggle first
person, tap to swap shoulder.
Fixed incoming warnings (drop pods, boarding parties, low fuel) showing "AIRLOCK EQUALISING PRESSURE" instead of the correct
alert.
Fixed a rare issue where a tutorial popup could stay stuck on screen while the game kept running. A stuck popup now closes
itself and returns control.
Incoming warnings are now translated in all 11 languages.
Loadout weapon type names (SMG, Heavy, etc.) are now translated.
Corrected Rebel Cell translations in Chinese, Korean, Japanese and Polish.
Assorted missed translations fixed across all languages.
More from Dread Protocol
Other announcements
All events
In-game event
11 Sep 2026
Quality of Life Update
Hey everyone! Hows it going? I'm feeling fresh, just came back from Holiday, I've actually been sitting on this update for a couple of weeks now but couldn't push the build live because I was abroad and couldn't pass the security checks haha. Wanted to give a special thanks to ' Dumbgamer99 ' for their feedback on discord , the majority of these Quality of Life Changes (QoL) were a direct resul…
Dread Protocol
Game update
17 Aug 2026
FPS + Swords - Hotfix 2
Mouse & Aiming · Mouse look is now frame-rate independent. Turn speed was previously scaled by frame time, so your effective sensitivity shifted slightly as your frame rate moved. On a locked frame rate (V-Sync or a set FPS cap) this was invisible: you set the slider once and it stayed put. But on uncapped, high-refresh or G-Sync/FreeSync setups, or during heavy scenes where the frame rate dips…
Community
14 Aug 2026
The Demo Has Returned
Hey everyone! A quick one for those of you who want to try before you buy: Dread Protocol's demo is live once again, after being unavailable for over a year. Why was it gone? Development has been moving fast, new features and improvements are landing every month and the demo's quality fell way behind the main game. Rather than maintain two versions, I chose to pause the demo. Things have change…