Renaissance Kingdom Wars
Last seen
3Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
Last seen
3Sampled 18 minutes ago · not a live figure
All-time peak
6 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update # 12 - Across the Board Hey Everyone, We`re happy to be returning to updating RKW after a brief pause. Over the past few months, we've been making a lot of improvements to the game engine while also working on future projects — and now we’re excited to start bringing those improvements back into RKW. This marks the beginning of a new round of updates that will help improve performance, stability, and overall gameplay.… | 18072944 | |
| Community | Spring Updates & New Price Hey Everyone, We’ve got some solid updates on the way, with one going live later today... but in the meantime, there are a few important changes we wanted to highlight separately. First off, the game will now launch in offline mode by default — so no need to connect online unless you choose to. This gives players more flexibility, especially while we work on upgrading our servers behind the sce… | — | |
| Sale | A new season, a new deal! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Spring Sale! Catch the game on sale from March 13th through the 20th . Make sure to check out other great indie games on sale during the Spring Sale to add them to your collection. | — | |
| In-game event | RTS Fest & New Update Hey Everyone, We’re thrilled to share some exciting news – Renaissance Kingdom Wars is proudly featured in the Steam RTS Fest! This is an incredible opportunity for us to showcase the game to a wider audience, and we’re delighted to welcome all the new players joining the battlefield. Whether you’re a seasoned strategist or just stepping into the world of Renaissance Kingdom Wars for the first… | 17080527 | |
| Major update | Update # 11 - Game Engine Update Hey Everyone, We’re thrilled to bring you another major update! While the patch notes may appear brief, the impact of these changes cannot be overstated. Each fix addresses long-standing challenges in our own proudly (if a bit clumsily) homemade game engine. This update focuses on tackling key technical and gameplay barriers that have been with us for years. With these improvements, we’re makin… | 17030111 | |
| Community | Comparing Renaissance and Medieval Kingdom Wars Hey Everyone, As we prepare to unleash our big game engine update later today, I wanted to take a moment to address some of the most common questions (and sometimes complaints) about RKW: · What’s the difference between Renaissance Kingdom Wars and Medieval Kingdom Wars? · Is RKW just MKW under a new name? · Is RKW worth getting if I already own MKW? Let’s dive into these questions! And as they… | — | |
| In-game event | Update # 10 - First Impression Hey Everyone, We have a pretty big update today that refines everything about players' first experience with the game. If you're already deep into RKW, you may not notice many changes, but new players will find the early game much more polished. The reworked tutorial is the highlight of this update. Based on community feedback, it’s now more accessible and provides clearer guidance. Gradual lea… | 16993316 | |
| Major update | Update # 9 - A Major Update Hey Everyone, We’re thrilled to announce our biggest update ever for Renaissance Kingdom Wars! This major update is packed with game-changing features, visual overhauls, and countless improvements to gameplay mechanics, AI, and balance. It’s a milestone moment for the game, and we can’t wait for you to dive in. ***This might be a good time to start a new campaign, to explore all the new changes… | 16878116 | |
| In-game event | Update # 8 - Happy Holidays! Hey Everyone, The holidays are here, and we’re thrilled to share a festive update with you! First and foremost, we want to wish you all a very Merry Christmas and Happy Holidays. Your incredible support and feedback mean the world to us, and we’re so grateful to have you on this journey. This update brings a touch of winter magic to Renaissance Kingdom Wars, with a holiday-themed main menu, sea… | — | |
| In-game event | Update # 7 - Redesigned Balance and Hamlets Hey Everyone, We’re back with another update, and this one brings exciting changes to hamlet defenses, combat mechanics, diplomacy, and the economy. Along with these additions, we’ve implemented key balancing adjustments and addressed several player-reported issues to improve your overall gameplay experience. Of note – hamlets now have brand-new outer stone walls, completely changing their defe… | 16837968 | |
| In-game event | Update # 6 - Across the Board Hey Everyone, We’re back with another update, and this one brings exciting changes to siege mechanics, world map functionality, and gameplay balancing. Along with many improvements, this patch focuses on refining AI behavior, enhancing performance, and adding new strategic depth to your campaigns. Of note – it`s now possible to select multiple armies on the world map, and the world map also see… | 16820392 | |
| In-game event | Update # 5 - Naval Combat & Balancing Hey Everyone, We’re back with another exciting update, and this one brings major improvements to naval combat, visual enhancements, and gameplay balance. This patch introduces a fully reworked naval combat experience. Expect more immersive battles with cannons mounted on bridges, improved visuals, and mid-combat engagements that feel alive with props, dead bodies, and a battle-in-progress atmos… | — | |
| In-game event | Update # 4 - Crashes Fixed & Total Rebalance Hey Everyone, We’re excited to bring you another solid update! This patch tackles critical crash fixes, game balance adjustments, and a host of other improvements to enhance your experience. And I`m glad to say that we`ve finally addressed last remaining crashes - including rare issues during combat and the loading screen, to ensure smoother gameplay for everyone. The game’s flow has been rebal… | 16747070 | |
| Major update | Update #3 - Performance, Fixes, Ottomans Hey Everyone, And we are back with our Week 2 update, that we`ve been rolling out over the past week. And this is a good one! To start things of we were able to make a major breakthrough with performance in RTS mode. Now in almost all battles and town build up you should have perfect 60 FPS on most machines. We`ve also reworked the sound engine - greatly improving immersion into battles - now e… | 16714008 | |
| In-game event | Update #2 - Across the Board Hey Everyone, We have a great update for you today – including some major improvements, new features, a new nation, and fixes to some of the remaining issues. This update focuses on enhancing both the strategic and combat aspects of the game. From the addition of the Kingdom of Sweden to a fully reworked melee combat system, there’s a lot to explore. We’ve also addressed several long-standing i… | 16633966 | |
| Community | Join the Revolution At long last, head back to the past and plot your ascent to the throne in Renaissance Kingdom Wars! The long-running real time strategy series is back with bigger, bolder challenges for aspiring conquerors. Military prowess and political savvy are both necessary to manage a burgeoning empire through the trials and travails of an epic campaign. Evolving Gameplay Big things have small beginnings.… | — | |
| In-game event | New Nations & Units Hey Everyone, We’re thrilled to bring you another massive content update today! This time, we’re introducing four new playable nations to the campaign: the Kingdom of Tlemcen, the Hafsid Dynasty, the Mamluk Sultanate, the the Crimean Khanate. The best part? These new Muslim nations come with their own unique units, featuring distinct artwork different from their Western counterparts. Each unit… | — | |
| Major update | Big Content Update Hey Everyone, We have a big content update for you today – with four new nations playable in the campaign: Poland, Denmark, Muscovy, and Venice. In addition, we have completely reworked campaign objectives and rewards, which greatly change the way campaigns are now played. On top of all the new unit art updates and improved world map UI, this update also brings a lot of new voice acting to the… | 16159719 | |
| In-game event | Major Improvements Hey Everyone, We’re back with another large update, bringing new content, a lot of new art, and greatly improved playability. This time, we’ve focused on adding new depth to the gameplay while refining the overall experience based on your feedback. First up, we’ve completely reworked the tech tree. You’ll find that everything is now organized and balanced, with tech costs and progression making… | 16101646 | |
| In-game event | Across the Board Hey Everyone, We’re back again with our 10th update, and this time around it’s a smaller one - can’t have a major update every week:) With this update, we’ve focused on polishing a things across the game based on player feedback from the past few weeks. We made some solid gains, especially in performance and animation, to make the gameplay smoother and more visually appealing. This patch brings… | 15878891 | |
| In-game event | Performance Miracles Hey Everyone, We are thrilled to bring you yet another major update, packed with substantial performance and playability improvements. This time around, we focused on rewriting the very foundation of our game engine to make these big improvements possible – and we hope you’ll enjoy the results as much as we have. Performance was one of the most common player concerns, and we’ve addressed it at… | 15856299 | |
| Major update | Gunwpoder, Castles, Sieges Hey Everyone, We’re back with another major update for RKW – and this time, we have a bit of a theme, as our focus was on reworking everything related to castles, sieges, and gunpowder to get it just right. There’s tons of brand-new art, visual improvements, completely reworked features, and some massive changes to gameplay. Some highlights: today’s update includes a complete overhaul of how la… | 15777262 | |
| In-game event | You Are in Command Hey Everyone, We're excited to bring you another major update, and this one introduces a long-awaited feature – the ability to control multiple armies! This game-changing addition has been a top request from our community across all Kingdom Wars games. Now, you can control multiple armies simultaneously, combining resources, buildings and citizens, which opens up deeper strategies in every batt… | 15622334 | |
| In-game event | Across the Board Hey everyone, After a series of major updates earlier in August, we took a brief step back polish some of the new major additions and improvements. And so today, we're releasing a smaller update, version 0.40, which includes a number of fixes and improvements across the board. Some highlights include significant enhancements to lighting and graphics, particularly with a new setting for darker m… | 15595760 | |
| Major update | Massive Milestone Redesign Hey Everyone, Great news – today we’ve hit our first Early Access development milestone, and we have an absolute monster of an update for you that improves every area of the game. From stability, performance, AI, and pathfinding to graphics, new features, new levels, and so much more. This update also completely re-balances the game – it now gets challenging real fast. The game is in a pretty g… | 15535420 | |
| In-game event | Large Update & First Sale Hey Everyone, Firstly, we want to express our heartfelt gratitude for your incredible support during our Early Access launch month! Brian and I have been working tirelessly since launch, determined to fix everything, and we’re happy to present today’s update. Our forth update adds a lot of polish, improvements, some new features, and the last of the bug fixes. To help celebrate our first major… | 15450408 | |
| In-game event | Big Step Forward Hey Everyone Brian and I have been working non-stop since launch to fix everything, and we're excited to share today's update with you. This third update includes a lot of polish, improvements, new features, and the final bug fixes. With that in mind, let's dive into what our update #3 (game version 0.37) has to offer. Please note that we're only highlighting the major changes here: · Major imp… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.