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Renaissance Kingdom WarsNewsAcross the Board
In-game event

Across the Board

Renaissance Kingdom Wars · published 30 Sep 2024, 18:41 UTC · build 15878891

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Hey Everyone,

We’re back again with our 10th update, and this time around it’s a smaller one - can’t have a major update every week:)

With this update, we’ve focused on polishing a things across the game based on player feedback from the past few weeks. We made some solid gains, especially in performance and animation, to make the gameplay smoother and more visually appealing.

This patch brings improvements across several key areas, from unit animations to updated tutorials. We are continuing to replace the art assets with historically accurate Renaissance art—and are getting close to having all the units reworked and updated.

This update also includes a couple of cool features like de-synced unit walking animations and dynamically changing world map army animations.

Without further ado, let’s dive into the details. Here’s what our 10th update has in store:

  • Major performance improvement to the opening tutorial scenario – average +30 FPS
  • Additional improvements to large town building or sieges
  • World Map Army now properly plays slower or faster walk animations based on the game's speed changes
  • World Map army animations are perfectly timed with the game speed now
  • Majority of walking unit animations are now desynced with several animation variations
  • Units now march, run, and charge with de-synchronized animations, which significantly improves visual presentation
  • Mounted units now have both rider and horse animations desynced when marching or running
  • New Renaissance-appropriate art for swordsman unit and portrait
  • New Renaissance-appropriate art for mounted dragoon unit and portrait
  • Various fixes to the first world map tutorial
  • Fixed issue with the first world map tutorial that could confuse players with recruiting units
  • Corrected a bug where some Lithuanian hamlets did not have an actual base
  • Various additions and improvements to the second tutorial scenario – world map
  • Fixed a dozen smaller issues across the board following the past two major updates
  • Balancing improvements to world map AI progression
  • Rebalanced the effects of various tech advances

Thanks so much for your ongoing support and feedback. We’ll keep the improvements coming!

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Sale1 Oct 2026Renaissance Kingdom Wars: The Age of GunpowderIt is 1510 and gunpowder has just changed what a war costs. Renaissance Kingdom Wars runs grand strategy across Europe, Africa and the Middle East in the age of mercenaries. Start as a leader of men and work up to ruling an empire, assuming nobody with better artillery objects along the way. Renaissance Kingdom Wars is on sale during the Steam Autumn Sale , October 1 to October 8.Sale25 Jun 2026Renaissance Kingdom Wars: 30% Off in the Steam Summer Sale!Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.Major update5 Sep 2025Update #15 - Major ImprovementsHey Everyone, We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s…